Author Topic: OGL/DX shader question  (Read 5495 times)

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Re: OGL/DX shader question
DaBrain, that's excellent.

 

Offline Zacam

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Re: OGL/DX shader question
And let's not forget that until built-in shader support is available, post-effect 3rd party shaders can be used very well. (for ATI cards, atleast, I don't know what solutions (if any) nVidia utilizes, it's been a year since I've looked into it. And since the FSO is geared towards OpenGL anyway, pssControl2 is a beautiful toy.)

Though, I can't seem to find a download for your modified HDRish .pss file anymore DaBrain, but that's okay, I sorta made my own. :)
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