Author Topic: a slightly more offitial nukemod release  (Read 6986 times)

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Offline NGTM-1R

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Re: a slightly more offitial nukemod release
There's really nothing here I can make use of. The test mission...well, let's just say that it's horribly unbalanced. Your love of gatlings has caused them to become far too good. Ships simply do not last long, energy weapons are damn near useless. I was tempted briefly to hijack the projectiles for Ancients craft, but a few rounds of playing the mission convinced me it wasn't a good idea. Maybe it's just transition shock on my part and I'd manage to use them effectively at some point. But I doubt it. The AI is exceptionally deadly with them, stupidly so.
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Offline neoterran

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Re: a slightly more offitial nukemod release
The models for some of the ships are great, come on. Simply re-table the ships if you don't like the way their weapons are, etc.
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Offline Nuke

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Re: a slightly more offitial nukemod release
balence features are only about 1/10th the way done btw :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Re: a slightly more offitial nukemod release
Man, MDLView won't let me view half those models due to various errors. Anyone know of a different (and better) model viewer?
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Offline Nuke

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Re: a slightly more offitial nukemod release
funny, my modelview version doesnt report any errors. if you want to view my models, the best app is freespace 2 open :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Re: a slightly more offitial nukemod release
BTW, I love the invisible thing. That could be extremely useful in campaign-building.
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Offline Nuke

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Re: a slightly more offitial nukemod release
what invisible thing?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Re: a slightly more offitial nukemod release
Well, the models name is "Invisible", it appears to be just a simple triangular pyramid.
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Offline Axem

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Re: a slightly more offitial nukemod release
That was one of my things I was using before we got real cutscene sexps. It's basically a player flyable no-collide ship. It can be used as a dummy point where waypoints couldn't be used or a sensor ghost.

 
Re: a slightly more offitial nukemod release
Ah, cutscene building....

Is there a way, when using a disabled player's ship (ai-playdead, player-use-ai) to change the direction it faces? That move-ship sexp will change position, but not direction, and that is quite annoying...
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Offline Colonol Dekker

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Re: a slightly more offitial nukemod release
Thats what camera_face and Camera_transition is for, just use a dummy waypoint to calculate viweing angles vecotrs etc....
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Offline DaBrain

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Re: a slightly more offitial nukemod release
Edit: How did I end up posting in the wron thread?...
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Offline Nuke

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Re: a slightly more offitial nukemod release
i also use invisible.pof for when i do scripted particle effects. or any case i dont want a weapon rendered.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Re: a slightly more offitial nukemod release
Ok finally got around to putting that into FSOpen (Nuke, why why why did you put a cache file in there? That damned folder is screwing up VPMage, and it won't let me move it because "some other program is using it"!  :mad:)

Anyway, those are the craziest backgrounds I've ever seen... bar none.

But I have a problem:

Little problem: Black boxes around my weapons (I'm running 3.6.9)


EDIT: figured out the ships thing, it works now.

Advice to people gonna play this mission: Don't put the Dante in while Adveffects are on.

Nuke, you sure to made those Charlatans' afterburners fast enough?  :lol:
« Last Edit: August 01, 2006, 09:57:29 pm by Dark Hunter »
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Offline Nuke

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Re: a slightly more offitial nukemod release
i was gonna fix that. :D  the charlatan has its bugs, the shine maps too bright, i forgot to put its beam weapon back in, the afterburner. some of that is easy to fix, but sence the model is so low poly i guess il just redo it at some point. but its usefull if anyone needs an ancient fighter.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Getter Robo G

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Re: a slightly more offitial nukemod release
Wow, lots of neat stuff in there. Thanks for releasing that. (I even noticed an interesting retexture of the old Valkyrie from Combat Federation, nice!)

That background of yours makes me want to throw a bunch of asteroids around the ring for a D-Punch attack on a cruiser.. ;D IF we had the storm attacker that is...

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Offline Nuke

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Re: a slightly more offitial nukemod release
no all my ships are original. the only model i have thats a clone of anything is the merc missile from d2.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Re: a slightly more offitial nukemod release
Oh, btw.... when I said I recognized some ships from Inferno, turns out it was only the names I recognized. MDLView was too inprecise for me to tell the difference.
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Offline Nuke

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Re: a slightly more offitial nukemod release
is inferno naming stuff after black metal persona's as well? :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Getter Robo G

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Re: a slightly more offitial nukemod release
Was just curious, as I got the alpha build back when I was initially involved (voice & fredding) but I wasn't involved long.
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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)