Author Topic: Curious as to project status...  (Read 15138 times)

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Offline Tyrian

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Re: Curious as to project status...
I would love to help out with the Inferno project...But I don't think I can do anything useful.  I've never done table editing and I'm not real great in FRED.  I have some programming experience, but it's so minimal that it's worthless for something of this magnitude.  I suppose that nixes anything I could possibly do...
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Offline Woomeister

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Re: Curious as to project status...
I can't take on new staffers at this time. The modpack needs a big overhaul.

 

Offline Mobius

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Re: Curious as to project status...
I can't take on new staffers at this time. The modpack needs a big overhaul.

But why?It willmake the work much simple(reletevely).There's Scooby Doo,I know he is working on WC but he is what do you need.

uhm a little question..as you know I'm making an Inferno campaign with other two Italian members(Darth Dysko and Edivad)and uses INF SCP and the first release. You previously said that many weapons have changed. I just want to know if there are other changes,like ship classes and other weapons. The first chapter of our campaign(19 missions)is going to be available in a few months,like the R3. Before proceed with creating the campaign,I must know if there are important changes,we don't want to make our campaign playable with the old release only,we want something that works in pair with the Inf project(Inferno is an Italian word,you remember..eh eh  ;7).
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Woomeister

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Re: Curious as to project status...
I need to review the modpack to see what needs to be done so I can get staffers to do it.

I'd say 80% of the R1 stuff was either removed or changed. The balance is completely different now, especially with the armour table.

 

Offline Darius

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Re: Curious as to project status...
Syphon music track table needs updating

Gah. Give me access to those Syphon files and I'll whip up a table for you in minutes. Or I could split up the full version that I've got and make a table out of those.

 

Offline Woomeister

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Re: Curious as to project status...
Ok I'll send you a link via PM.

 

Offline Mobius

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Re: Curious as to project status...
Syphon music track table needs updating

Gah. Give me access to those Syphon files and I'll whip up a table for you in minutes. Or I could split up the full version that I've got and make a table out of those.

Ok I'll send you a link via PM.

HOORAY PEOPLE!!!THIS IS PROGRESS!!!
I want to do something...I may help with the missions,if you give me pre R3 tables to use.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Woomeister

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Re: Curious as to project status...
Uh the tables alone would be totally useless to you without the mods, and they don't work with current INF Builds yet.

 
Re: Curious as to project status...
Yeah I haven't had much new fresh to test in ages. I check back every fortnight or so now. But if the mod continues to its currently quality you'll all be surprised :) The combat is... I'm getting carried away  ::)

 

Offline Woomeister

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Re: Curious as to project status...
Well you could test Inferno Alliance if you want. None of the INF staff seem interested in it...

Every INF effect and animation needs to be tested with a recent build for black borders and retiming. That'll take some time.

 

Offline Darius

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Re: Curious as to project status...
How you doing for Alliance music?

 

Offline Woomeister

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Re: Curious as to project status...
It uses only FS1 music files. No INF or FS2 ones. Mainly due to the hybrid nature of the mod.

 

Offline T-Man

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Re: Curious as to project status...
Well you could test Inferno Alliance if you want. None of the INF staff seem interested in it...

Every INF effect and animation needs to be tested with a recent build for black borders and retiming. That'll take some time.

I'd be happy to lend a hand too. I've just finished school so i could put in at least a few hours a day.
CAUTION: Rabid Imagination!

self-confessed UEF fanboy.

 

Offline Woomeister

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Re: Curious as to project status...
Well external testing for Alliance is still a bit off yet. I'll be doing an internal test first once I get the basic mission outline sorted.
I still need to do command briefs and try and get fixes for mapping errors on the HTL Orion and Faustus.

 

Offline Woomeister

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Re: Curious as to project status...
Hopefully not long.

 

Offline Mobius

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Re: Curious as to project status...
Hopefully not long.

Remember that there is also that <cough> release to finish so keep on work.
I want...no...I must help you with INF Alliance.Tell me.

What about the Ancient stuff of further releases?
Which classes of ships have been either removed or changed(I need to know for my campign bla,bla...)?

If you give me the permission,well I'll say this:
The courageus actions of Lieutenant General Mobius made Dante's Inferno keep moving faster...
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Woomeister

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Re: Curious as to project status...
What about the Ancient stuff of further releases?
Which classes of ships have been either removed or changed(I need to know for my campign bla,bla...)?
The Ancients campaign Gateways has to be done after the main INF release, as it requries integration into the full INF modpack. I couldn't cut stuff out like I did with INFA to release early. If I make INFA2 that also will be INF SCP only as it'll need the EA stuff and losts more data from the main INF modpack.

Uh you'd have to be more specific nearly every ship has had at least a minor change done to it. I can try to tell you the differences between a specific ship if you give me a name.

 

Offline Mobius

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Re: Curious as to project status...
Well, I'm interested on the Scylla,the Icanus,the Telemus,the new Lucifer,the Androgeos,the Pylos,the Akrotiri,the Gargant and the Lindos.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Woomeister

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Re: Curious as to project status...
Scylla - no major changes
Icanus - heavily upgraded
Telemus - scrapped
Lucifer - same as archives version
Lindos - totally different

The rest aren't in the main campaign though non of the R1 Ancient capships are used anymore.

 

Offline Mobius

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Re: Curious as to project status...
These are bad news for our campaign,because we put the Ancients at the end...
Now we must wait both for the new release and the Ancient one...

What do you intend for "scrapped"?

What happened to the Lindos?It was odd but had some..ehm...something beautiful...

How about a couple of screenshots?
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]