Author Topic: Into the depths of Hell SCP  (Read 28111 times)

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Re: Into the depths of Hell SCP
That's what mod.ini files are for. They allow you to load multiple mods at the same time.

Read this for information about mod.ini file. Heck, read the whole thing for all the info on FS2 you'll ever need!
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline karajorma

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Re: Into the depths of Hell SCP
Maybe if we ask nicely we can get the Hades-Combine people to start including working mod.ini files with their downloads :)
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Re: Into the depths of Hell SCP
I've noticed that quite a few already do. Not that it matters, I still have to modify them cause my media vp's folder is named something different.  :p

I also have several other things I like to use that aren't in the Media's, so I find it helpful to manually modify the .ini files.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Herra Tohtori

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Re: Into the depths of Hell SCP
If When Turey's installer becomes mainstream (if it's not that already), there's probably going to be some kind of consistent naming scheme amongst the newbies that install FS2_Open for first time. In that situation, pre-assembled mod.ini files would work just fine.


Those who would want to use more complex mod systems can usually take care of themselves, since they usually have an adequate grasp of FS2 Open mod system and structure. For example, if I play SCP Derelict, my custom mod command line is

-mod Derelict_SCP,mv_beamz_DDS_HIGH,DDS_Beamglows,mediavp368zeta

 :p
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Offline karajorma

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Re: Into the depths of Hell SCP
Well Turey and ShivanSPS have been talking about making sure that their names are consistent on my suggestion so that should mean that virtually everyone new to the community will be using the same names.

Eventually the rest of us will change :)
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Offline neoterran

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Re: Into the depths of Hell SCP
mod.ini's are getting killed in the future when taylor introduces the launcher rewrite. So don't get too happy about them.
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Offline karajorma

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Re: Into the depths of Hell SCP
They'll be replaced by something that does much the same thing though.
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Offline Spicious

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Re: Into the depths of Hell SCP
Might this replacement be able to identify mods in some way other than directory names?

 

Offline Turey

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Re: Into the depths of Hell SCP
Might this replacement be able to identify mods in some way other than directory names?

Why?
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline karajorma

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Re: Into the depths of Hell SCP
Cause people can use the wrong names etc for their directory folders, especially when a mod is first released and everyone downloads it for themselves.

I don't know how easy or practical it would be to come up with a system that worked on all 3 platforms that wasn't based on folder name and which wouldn't be screwed up by someone just deleting a mod folder.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Spicious

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Re: Into the depths of Hell SCP
Cause people can use the wrong names etc for their directory folders, especially when a mod is first released and everyone downloads it for themselves.
Exactly, the system relies on unreliable assumptions.

Quote
I don't know how easy or practical it would be to come up with a system that worked on all 3 platforms that wasn't based on folder name and which wouldn't be screwed up by someone just deleting a mod folder.
As for identification, why not include a name field in the mod.ini replacement and base dependencies on that?
Also, what about splitting dependencies into required and optional mods? Then if a required mod isn't present, the launcher can whine about it.

 
Re: Into the depths of Hell SCP
Any word of this recently?

 

Offline Qwer

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Re: Into the depths of Hell SCP
So what's the progress, how much needs to be done and how can we help? ;)
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