Author Topic: How hard to make a game?  (Read 12115 times)

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Offline Setekh

  • Jar of Clay
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Quote
Originally posted by Thunder:
Come to think of it - how hard would it be to create newtonian physics in IW2? That'd save the trouble of having to write a new engine...

Do you mean non-Newtonian?
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Offline The Avenger

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*cough*comeonICQ*cough*

thankyou

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Offline The Avenger

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steak i guess u did not listen or could not be bothered anyway, just thought you lot might like to know that i have found an engine to use, that i am allowed to modify the source on, so basically its free reign anyway it is called Genesis 3D so have a look on google if you are interested

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Offline Nico

  • Venom
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yes, there's a couple of other engines like that, dunno which one is the best one tho.
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
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Quote
Originally posted by venom2506:
yes, there's a couple of other engines like that, dunno which one is the best one tho.

IIRC, Blender can b used to make an engine / game - I think it's Python for scripting(?).  www.blender.nl

 

Offline phreak

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Quote
Originally posted by Thunder:
Come to think of it - how hard would it be to create non-newtonian physics in IW2? That'd save the trouble of having to write a new engine...

You just have to edit the Physics data for each ship, much like fs.

[This message has been edited by PhReAk (edited 11-15-2001).]
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Offline Kazan

  • PCS2 Wizard
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Quote
Originally posted by venom2506:
nah, kazan knows nothing about 3D, I already talked about that with him when I asked him if he could add a 3D viewport like the one of modelview, in PCS.

at the moment im ignorant of how to program the 3d pipelines... time to learn  
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Offline Nico

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Quote
Originally posted by Kazan:
time to learn  

words I like to read    
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Offline Setekh

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Quote
Originally posted by The Avenger:
steak i guess u did not listen or could not be bothered anyway, just thought you lot might like to know that i have found an engine to use, that i am allowed to modify the source on, so basically its free reign anyway it is called Genesis 3D so have a look on google if you are interested

Nah, I'm just on the wrong computer  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline The Avenger

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Offline Inquisitor

Thunder, I have looked at ALOT of engines. Genesis 3D is decent, Crystal SPace is shwoing promise, Fly3D didn't suck (morfit kinda did), I personally dig (and own a license for) Torque.

If you want some advice or maybe even help with any proof of concept, you should still have my ICQ (37097749), AIM is ETGardner, email is [email protected] and you can find me on IRC at www.maxgaming.net:6667  in the garagegames channel most nights as EdGardner.

I am making a small game for some gaming buddies of mine using torque and am involved in the maxgaming btech gimmick.

Look me up, mon amis.
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