Author Topic: Re: CVS Builds  (Read 75153 times)

0 Members and 3 Guests are viewing this topic.

Offline Trivial Psychic

  • 212
  • Snoop Junkie
A further bug in this build, this time major.  FRED will disable all player orders for all class of craft, from fighters and support ships right up to destroyers.  Bug report has been opened in Mantis HERE.  Any mission created in a previous build of FRED will still play with those orders in the FSO of 2006/03/01, but if you create a mission under 2006/03/01 FRED, you won't have any player orders.
The Trivial Psychic Strikes Again!

 

Offline bfobar

  • 28
A further bug in this build, this time major.  FRED will disable all player orders for all class of craft, from fighters and support ships right up to destroyers.  Bug report has been opened in Mantis HERE.  Any mission created in a previous build of FRED will still play with those orders in the FSO of 2006/03/01, but if you create a mission under 2006/03/01 FRED, you won't have any player orders.

that explains alot with what I was playing with in FRED earlier.

 

Offline Kaine

  • 27
the initial bug still crashes for me when i use the standard and optimized debug builds. (haven't tried others) possibly related to voice recognition not working?

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Did you people change anything else , for example in the "ships visible" and "change IFF" SEXP ? I have a mission that now crashes at exactly the same point, and I think it is while these two SEXP are executed. It worked flawless in earlier builds.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Oh, and in addition to my posted mantis bug #0852, I can partially reproduce it now (since it happens everytime again when I rebuild that mission).
Unlike my other missions, this is the first time I use transports with docked container,  so maybe there is something wrong with the docking-code, but that's just for information what I did different in this mission.

However, I figured out two situations where these white textblocks appear.

1) I place so many highpoly ships that I ran out of system-memory
2) I place a model in a large distance away from the mission-area center, in my example + 50.000 units on the z-axis.

Now, I really fear to ask, but have you people changed/reduced the size of the mission-area ? I sincerly hope not  :shaking:
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
I am getting some weird effects with the high poly ships myself. In one of my missions, the primary weapon shots start going through ships a few minutes into the mission. This occurs every time I play it with the models vp in place but never otherwise. I'll create a mantis entry tomorrow when I have more time.

I think I have also narrowed down those briefing crashes I mentioned earlier in the thread. They occur with a particular briefing stage in one of my missions, but not every time.

 

Offline ossi

  • 22
Hi all,  :)
I'm new in and just tried to compile least cvs for linux. The 3.6.7-tarball works like a charm (Thank's to Amon_Re's Howto). I'd like to have a look at the new mediavps..  and i think this will not work with 3.6.7 linux exec.
Does anyone compiled newer cvs for linux sucessfilly ?

 

Offline ni1s

  • 26
Hi all,  :)
I'm new in and just tried to compile least cvs for linux. The 3.6.7-tarball works like a charm (Thank's to Amon_Re's Howto). I'd like to have a look at the new mediavps..  and i think this will not work with 3.6.7 linux exec.
Does anyone compiled newer cvs for linux sucessfilly ?
check it: http://www.hard-light.net/forums/index.php/topic,38633.msg788632.html#msg788632
gcc4 being picky

 

Offline CaptJosh

  • 210
Try the March First build
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 
Quote
A further bug in this build, this time major.  FRED will disable all player orders for all class of craft, from fighters and support ships right up to destroyers.  Bug report has been opened in Mantis HERE.  Any mission created in a previous build of FRED will still play with those orders in the FSO of 2006/03/01, but if you create a mission under 2006/03/01 FRED, you won't have any player orders.

This happens with Build from 2006/03/01 to 2006/03/04, but is has been already fixed in the 2006/03/06. I'll believe should the Mantis Bug closed (as fixed).

 

Offline redmenace

  • 211
Updated!
CVS as of 3/06/06
Some Important Comments:
  • Standard Build Updated
  • Optimized Build Updated
  • Inferno Build Updated
  • Optimized Inferno Updated
  • Standard FRED2 Updated
  • Optimized FRED2 Updated
  • Inferno FRED2 Updated
  • Optimized Inferno FRED2 Updated
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Kaine

  • 27
voice rec is still broken. i'd post it on Mantis, but every time i try to register it gives me a database error, or it sends me an email then i get an error when i try to confirm, OR it tells me my account never existed. can you guys make ANYTHING work how its supposed to?

 

Offline CaptJosh

  • 210
First of all, you are one rude little pest, Kaine. That was entirely uncalled for. These people are busting their asses for no money at all to give us a better game than we started out with and are doing a damn fine job of it, too.

Secondly, do you even have the MS Speech SDK installed and the speech recognition trained? Try that first before you come back here to *****.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
1stly, a Mantis bug has already been reported... I openned one on the weekend.  I've been experiencing the very same error message.LINK

2ndly, it doesn affect builds 2006/01/16 through 2006/02/22.
The Trivial Psychic Strikes Again!

 

Offline Kaine

  • 27
have to apologise there guys, one of those days. rather out of character for me  :sigh:

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
It looks like that problem with the ghost primaries is fixed, whatever it was. Although it was a little random so I need to try it a few times and make sure it doesn't show up.

 

Offline redmenace

  • 211
Does Voice Recognition even work in these builds?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline CaptJosh

  • 210
I need to redownload the speech SDK and test. I know the switch is there. But... *shrug*

I have the March 1st build. No speech recog function when I activate. Get "Failed to load resource" then "Voice Rec init failed." I'll test the 03/06/06 build next, however, I'm thinking the result is likely to be the same.

Final edit: Same result with 03/06/06.
« Last Edit: March 08, 2006, 03:32:08 pm by CaptJosh »
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline redmenace

  • 211
any prior to march 1st work?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline CaptJosh

  • 210
Only prior builds I have are 02/26/06 and 02/28/06. Neither will initialize voice rec and give the same two errors in the same order.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.