It is identical to the one in the rar, with a few tweaks on the weapons side:
#Ship Classes
$Name: ACS Formidable
$Short name: TForm
$Species: Terran
+Tech Description: XSTR("" , -1)
$end_multi_text
$POF file: form1.pof
$Detail distance: (0, 500, 1200, 5500)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 2.0
$Max Velocity: 0.0, 0.0, 50.0
$Rotation time: 100.0, 100.0, 80.0
$Rear Velocity: 0.0
$Forward accel: 8.0
$Forward decel: 4.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 750.0
$Expl damage: 200.0
$Expl blast: 11000.0
$Expl Propagates: YES
$Shockwave Speed: 400.0
$Shockwave Count: 3
$Default PBanks: ()
$Default SBanks: ("Cyclops")
$SBank Capacity: (10000)
$Shields: 10000
$Shield Color: 100 100 255
$Power Output: 80.0
$Max Oclk Speed: 65.0
$Max Weapon Eng: 100.0
$Hitpoints: 60000
$Flags: ( "big damage" "cruiser" "in tech database" "surface shields")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -500
$Closeup_zoom: 0.3
$Shield_icon: shield-form
$Score: 800
$Subsystem: turret01,0.833,1.0
$Default PBanks: ( "Heavy Main Ancient Beam" "Heavy Main Ancient Beam" "Heavy Main Ancient Beam")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret02,0.833,1.0
$Default PBanks: ( "Heavy Main Ancient Beam" "Heavy Main Ancient Beam" "Heavy Main Ancient Beam")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret03,0.833,1.0
$Default PBanks: ( "Medium Pulse Beam")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret04,0.833,1.0
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon" )
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret05,0.833,1.0
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon" )
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret06,0.833,1.0
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret07,0.833,1.0
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret08,0.833,1.0
$Default PBanks: ( "MX-52" "MX-52")
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret09,0.833,1.0
$Default PBanks: ( "Energy Flak")
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret10,0.833,1.0
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret11,0.833,1.0
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret12,0.833,1.0
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret13,0.833,1.0
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret14,0.833,1.0
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret15,0.833,1.0
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret16,0.833,1.0
$Default SBanks: ( "Turret Laser Cannon" "Turret Laser Cannon")
$animation: triggered
$type: initial
+relative_angle: 0,0,0
$Subsystem: engine01, 5,0.0
$Engine Wash: Default300
$Subsystem: engine02, 5,0.0
$Engine Wash: Default300
$Subsystem: engine03, 5,0.0
$Engine Wash: Default300
$Subsystem: engine04, 5,0.0
$Engine Wash: Default300
;$Subsystem: Bridge, 5,0.0
;$subsystem: Radar, 5, 0.0
#End