Author Topic: Nanojumping  (Read 13488 times)

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Offline Colonol Dekker

  • HLP is my mistress
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    • My old squad sub-domain
Sorry i must have had smut on the brain at the time... :lol:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Mobius

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You need to read the bit I quoted, a bit more carefully to appreciate my reply.  ;)

I know,I know, but someone could misunderstand it.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline asyikarea51

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I'm testing out the nanojump in one of my campaign missions... hopefully my event chain is working properly.  :lol:

And no, it's not the Nemesis that's nanojumping :nervous: :lol: xD
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 

Offline Mobius

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A nanojump is a simple thing to represent with FRED.

Creating a cutscene with Nanojumps....will be amazing!!!
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Snail

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A nanojump is a simple thing to represent with FRED.

Creating a cutscene with Nanojumps....will be amazing!!!

The old R2 was going to have cutscenes, but doesn't anymore I think...

 

Offline Mobius

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Not simple cutscenes,but missions with cutscenes created using FRED.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Woomeister

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We have one cutscene mission, but I don't know if it still works correctly anymore since a lot of coding has been changed.

 

Offline asyikarea51

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I did try making a cutscene mission once. Lame re-enactment of the initial Shivan invasion on Ross 128 lol...

Weaponless and invulnerable player Ulysses. Then you had an Apollo running towards an Arcadia only to get rammed by the Luci from behind (LMAO) and then the Luci would fire its fancy orange beams at the Arcadia... Bang that's it and the player flying the Ulysses jumps out (I never forced the jump out :lol:...)

FS1 Port mod, so the beams were real beams (not the fake-o-Shivan Super Laser). :lol:

And the stupi (misspelt on purpose :lol:) mission had no background :lol:... just an Apollo, an Arcadia, a Luci, a Ulysses and one node behind the Luci :lol:...
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 

Offline Mobius

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Ha hem,how about
Player starts under AI control? :D
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 
Don't forget hud-disable-except-messages....  :D
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Mobius

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Make the player invulnerable too!
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 
#1. He already did that.
#2. Making the player stealthy kinda defeats the purpose and works better.
#3. You could just use the camera SEXP's.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Mathwiz6

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Ooo, like that cutscene at the end of derelict.

SCP edition of course.

That would be cool. FS. 2. Teh Movie!

 

Offline Mobius

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It would be better if such cutscenes could be converted to ANIs.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline asyikarea51

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Ha hem,how about
Player starts under AI control?  :D

i'Ve Done thAt bEfore in an eArlier campaign mission.
 
tHiS PiraTe chitchat iS iRrItAtInG...  n0 oFFeNsE tO tHe cReAtOr/sEtTeR, bUt iT's tOtAlLy tWiStEd tHe MeAnInGs oF sOMe oF mY pOsTs...  :(
« Last Edit: September 19, 2006, 07:52:22 am by asyikarea51 »
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Avast.........Surely you could nanojump as a player mayhaps?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
I doubt it. Maybe you could by doing this:

#1. Partway through the mission, force-jump the player (or just have the player jump out).
#2. Make sure that there is no debriefing.
#3. Make the next mission the same one (but partly completed) and make sure there is no briefing


It'd be a big hassle for both the designer and the player though.


(Here's hoping the pirate word filter won't screw this up too much)
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Mobius

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a red-alert will keep all the status situations of all ships,but we don't get that "DLing orders"for a nanojump,which is useless or at least not quite cool for a fighter.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Trivial Psychic

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There is a tricky way to fake nano-jumping in just one mission.  It hinges however, on whether or not a warp-effect (the sexp) can be configured to appear in front of and facing the player, no matter where the player is or is pointed.  I'm guessing that either a series of variables and instances of get-object-location and orientation could be done, or perhaps it can be handled with LUA scripting.  Either way, if it can be done, then its appearance would be triggered to the player activating the jump key sequence.  The player's warp ability would actually be disabled to prevent the mission from ending.  So, the player triggers a warp-effect instance with the key sequence, then the player-use-ai is activated and forces the player ship to travel to a waypoint which is just beyond the warp effect.  The position of the waypoint would need to be calculated in the same way as the location of the warp-effect.  Then, just as the warp effect is filling the player's screen, another warp effect is created at the destination location and the series of set ship orientation and position sexps relocate it so its nose is just emerging from the new warp effect.  Set-velocity-x/y/z would be used to maintain the velocity, while the player AI is ordered to follow a new waypoint to follow through with the warp effect emergence.  Then, return control of the ship to the player, make sure all other nano-warping ships (say, the rest of the player's wing) are in position, and there you have it.
The Trivial Psychic Strikes Again!

 

Offline Mobius

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I may be wrong,but you must insert coords for a warp effect,not just "near the x ship".

However I'm on the opinion that nanojump a fighter is impossible/useless/stupid.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]