Author Topic: Free Space 2 Under Water Mod  (Read 5916 times)

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Offline Dr.Zer0

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Free Space 2 Under Water Mod
 
Quote
Originally posted by aldo_14:
i wonder if you play about with the lighting effects to get a dappled effect on the ships.... you'd probably need new sounds as well, though.

New sounds! are you crazy!!  
Then the mod would be over 100 mb!

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Offline Nico

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Free Space 2 Under Water Mod
 
Quote
Originally posted by Dr.Zer0:
New sounds! are you crazy!!  
Then the mod would be over 100 mb!


dude, making a submarine mod, it's a TC. You do it at 100%, or not at all, coz otherwise itwill be bad.
SCREW CANON!

 
Free Space 2 Under Water Mod
I don't think adding new FX sound files will push the size of the file up too much.  It's voice files that really add up fast (they're longer).

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Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Free Space 2 Under Water Mod
Mmmm, sounds would be cool. But where are you going to get them? Artbeats or something? (The stuff there is ridiculously expensive...)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
  • 213
Free Space 2 Under Water Mod
I'm just idly speculating, but you'd prob need;

6-10 new smaller fighter equivalent subs
4-10 large subs & bases
New torpedos, minigun effect pofs and possibly new-look lasers
New sounds for engines & weapons
(maybe from other games)
Altered trails, particles and maybe thruster animations for submarine effects.
Ocean floor model/s.
New nebula files (flythrough)

Maybe (not really needed)
New lighting effects for ambient light (dappled)
HUD ('sonar')
cahnge the mainhall to look underwater  

Should keep it FS2 set, though, have some missions around a sunken Hecate or Typhon, etc



 

Offline Nico

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Free Space 2 Under Water Mod
 
Quote
Originally posted by aldo_14:
I'm just idly speculating, but you'd prob need;

6-10 new smaller fighter equivalent subs
4-10 large subs & bases
New torpedos, minigun effect pofs and possibly new-look lasers
New sounds for engines & weapons
(maybe from other games)
Altered trails, particles and maybe thruster animations for submarine effects.
Ocean floor model/s.
New nebula files (flythrough)

Maybe (not really needed)
New lighting effects for ambient light (dappled)
HUD ('sonar')
cahnge the mainhall to look underwater  

Should keep it FS2 set, though, have some missions around a sunken Hecate or Typhon, etc


a submarine war in he fs2 universe? I doubt vasudan have subs, shivans don't, the NTF probably didn't bother, and, well...
plus hecates or typhon don't usually crash in seas lol (mmh, russian typhoons does tho   )
SCREW CANON!

 

Offline NeoHunter

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Free Space 2 Under Water Mod
I don't think you can fire lasers underwater, can you? In air or space, sure. In water? Hard to imagine.

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Offline Nico

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Free Space 2 Under Water Mod
 
Quote
Originally posted by NeoHunter:
I don't think you can fire lasers underwater, can you? In air or space, sure. In water? Hard to imagine.


yes you can, for exemple the US army serached for a very powerful laser that would turn the water into gas in a fraction of secs, allowing bullets to go though this "hole in the water". The laser isn't actually the weapon, but at least, that means it was supposed to work  
efficient submarine weaponary in the future is rather sonic based weapons I think, anyway ( think alien weapons in Xcom Terror from the deep).
SCREW CANON!

 

Offline aldo_14

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Free Space 2 Under Water Mod
 
Quote
Originally posted by venom2506:
a submarine war in he fs2 universe? I doubt vasudan have subs, shivans don't, the NTF probably didn't bother, and, well...
plus hecates or typhon don't usually crash in seas lol (mmh, russian typhoons does tho   )

A secret war between black ops teams from the Vasudans & Terrans on/around an aquatic research base?  Not all battles are fought in space....

 

Offline Red5

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Free Space 2 Under Water Mod
the sea quest has lasers  
This is my signature

 

Offline IceFire

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Free Space 2 Under Water Mod
And they had some cool Fighter Subs.  Take a few lessons from the designs on that show.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline CODEDOG ND

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Free Space 2 Under Water Mod
hehehe I just want to kill a Los Angeles class muhahhahahahaha DIE DIE DIE!!!!
It's a fact.  Stupid people have stupid children.  If you are stupid, don't have sex.  If you insist on having sex.  Have sex with animals.  If you have sex with an animal.  Make sure the animal is smarter than you are.  Just encase of some biological fluke you and the animal have offspring, they won't be as stupid as you are.   One more thing.  Don't assume the animal is protected.  If the animal has a condom, or if female some interuterian device, insist they wear it.  Help stop this mindless mindlessness.  Keep your stupidty to yourself.  This message was brought to you by the Committee of Concerned Citizens that are Smarter than You are.

 

Offline Unidan

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Free Space 2 Under Water Mod
 
Quote
Originally posted by CODEDOG ND:
hehehe I just want to kill a Los Angeles class muhahhahahahaha DIE DIE DIE!!!!

And you thought nintendo was high on crack.

I'll think of a siggie later..

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Free Space 2 Under Water Mod
I'd be content to believe that FS2 ships all functioned underwater. Maybe give them slightly different thruster glows (distorted ones?) to accentuate the fact that some hardware had to be adapted and I think it should be fine. Weapons should probably have a decent rethink, though.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

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Free Space 2 Under Water Mod
Well, Fs ships are vacumn sealed and have life support....

I'd replace thuster glows & flames with rotating sub-objetcs & scaled trails, and redo the (semi-transparent) thruster.ani to look like the beam off of a searchlight, for added atmosphere.

 

Offline Nico

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Free Space 2 Under Water Mod
 
Quote
Originally posted by aldo_14:
Well, Fs ships are vacumn sealed and have life support....

I'd replace thuster glows & flames with rotating sub-objetcs & scaled trails, and redo the (semi-transparent) thruster.ani to look like the beam off of a searchlight, for added atmosphere.

are you crazy? ut the space shuttle in water to see what happens... basically, it's designed to resist to a pression from inside to outside ( pressurized air inside, air or vacuuml outside ). so put it it deep water: "crunch".
ok, let's forget about that. Put your sapce shuttle in the water. Now, gentlemen, start your engines!
What? it doesn't work? comne, it's not because there's hundered of litres of water coming right into the engine they shouldn't star! Oh, it does? sorry sorry sorry
oh, and i'd like to see how an ursa would handle under water  . Aerodynmics not important in space, but hydraudynamics, it's another mater  
Plus, in fact the most important: I want to pilot submarines, not submarine herc2!!!
SCREW CANON!

 

Offline ^Graff

  • 26
Free Space 2 Under Water Mod
Venom, the FS2 underwater ships probably had some modifications done to them to get them to work.  Maybe a turbine instead of fusion drive.  And they can withstand the pressure of water, since anything that can take a direct hit from a 14 kt bomb and keep flying should have no problem with water pressure.
And some of the ships were aerodynamic.  Not the ursa, but definately the pegasus.
Quote
Originally posted by Anduril:
Dang, Graff, you good.  :)

 

Offline Nico

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Free Space 2 Under Water Mod
 
Quote
Originally posted by ^Graff:
Venom, the FS2 underwater ships probably had some modifications done to them to get them to work.  Maybe a turbine instead of fusion drive.  And they can withstand the pressure of water, since anything that can take a direct hit from a 14 kt bomb and keep flying should have no problem with water pressure.
And some of the ships were aerodynamic.  Not the ursa, but definately the pegasus.

put a small bomb outside of one of those US submarines. it will do crap. put it inside...
And do you really think they would use a spaceship as submarine?
If people want to do that, it's just a cheap way to make a false campaign.
My point.
SCREW CANON!

 

Offline Dr.Zer0

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Free Space 2 Under Water Mod
 
Quote
Originally posted by ^Graff:
Venom, the FS2 underwater ships probably had some modifications done to them to get them to work.  Maybe a turbine instead of fusion drive.  And they can withstand the pressure of water, since anything that can take a direct hit from a 14 kt bomb and keep flying should have no problem with water pressure.
And some of the ships were aerodynamic.  Not the ursa, but definately the pegasus.

Rember, this is not based off of FS/2, anyway about those fishies idea, Im thinkingov making asteroides that you cant collide into and make them look like little floating fishies  

------------------
Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
------------------
Head Campaign Manager in Knossos Campaign
------------------
"You have been overloaded with knowlage my young friend" -  untouchable
------------------
"When you mess with a doctor, you mess with dark powers" - The Brak show
------------------
Ion bars do not imprison me!
Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
------------------
Its all fun and games until you hit the ground
------------------
Visit my site if you play TFC and hate the way it is
custom-tfc.co.uk
[/i]

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Free Space 2 Under Water Mod
If you are going to make some huge submarines and have submarine battles, make sure they have something like Sea Quest: Interceptors. Or else submarine warfare will start and end real fast.

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