Originally posted by CP5670
512mb, Athlon-1400 and 250/575 GF3 here.
The game ran great for me at 1024x768x32. You did an incredible job on this, milo; I was playing this for a while and it was quite fun to play. For a game made by only one person, it is simply stunning; a little polish and it will have the quality of a full retail game.
Well, that and I have to finish it first.

I'm glad you are enjoying it so far, though!
Also, I thought I might point out a few weird bugs I noticed. Most of the in-mission text was unreadable (looked "chopped up" and garbled), but I get the strange text effects in Freespace and Freespace2 as well, so it might be that my video card just does not like space sim graphics engines or something. It also seemed like all the ships were slightly translucent, since I could partially see through everything. Other than that, everything looked great. When do you estimate you will have the full version released?
First, the text. There is probably a driver setting that will help you with this problem (especially if you are seeing it in multiple games). You'll have to hunt around in the "advanced" tab of the video settings dialog in Windows to find it though...
Next, the translucent ships. ??? Never seen
that before! If it's not too much trouble, take a screenshot or two (press F12) that shows the problem you are talking about, and send them to me at
[email protected]. Thanks!
Finally, release: beta this summer, final release by the end of the year. Which will keep me tied with Freelancer for longest space sim in development...