yea i was playing with the symetry modifyer, i noticed it automatically welds. the mirror one looks like it does to, but probibly not as well. im still not comfortable working with the stack so i tend to collapse it every time i make a major change. from what i understand the stack can be made as big as you want and whole models can be made that way. though some of the modifiers tend to get *****y when you change something below them.
yea i put the first missile bay on the pyro. i neverliked that it carried external ordinace according to cannon, yet there was only enough room for 4 missiles anyway. come to think of it that game never made sence, the pyro is a tiny ship yet it could cary a warhouse worth of ordinance, 10 kinds of guns, and several passengers. total tardis syndrom

btw is there a way to make a face planar while only moving the verts on a single axis? i modeled out a 15 tube launch pod and i want to make the face of the thing flat while maintaing the perfect hexagonal apearance. just flattening it out right tends to distort the holes. i got it pretty close to flat though.
i just recently learned that you need to draw your polies counter clockwise for them th come out right. once i had that down as well as how to bevel, i decided to stop playing with truespace. my truespace stuff was pretty good, so my max stuff should kick ass

holy ****, its amazing how many loose vertices can weasel there way into a model. duplicates and isolated vertices, i think i removed over a hundred of the suchers thanks to the weld vertices feature, set your threshold and let her rip. that woulda been 3 hours worth of troubleshooting in truespace, and you probibly couldnt find them all.