Author Topic: FS Open Graphic and Video Settings and Video Cards. Q&A...  (Read 3181 times)

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Offline cvearl

  • 24
FS Open Graphic and Video Settings and Video Cards. Q&A...
I am curious as a new FS Open player...

#1. What card you play on?
#2. Anything you DONT enable under Graphics in the FEATURES TAB of the launcher?
#3. In the VIDEO Tab, do you use OpenGL, D3D5 or D3D8?
#4. In the VIDEO Tab, what resolution and does it ever mess up in that resolution or have problems?
#5. Any ADDITIONAL launcher graphical/video settings you turn on that are stable and work well that some may not know about?

As for ME...

1. 7800GT256
2. Everything is enabled in the Graphics page of FEATURES.
3. OpenGL
4. 1024x768 and I have not tried others yet. No problems in 1024x768 afer 6 or 7 missions that I can see.
5. I know of none. Are there any?

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: FS Open Graphic and Video Settings and Video Cards. Q&A...
40-ambient_factor 8-spec_exp 1.1-spec_point 1.1-spec_tube 


Put that line in the custom flags box under the 'features' tab.

this makes it look double plus awesome.

 

Offline cvearl

  • 24
Re: FS Open Graphic and Video Settings and Video Cards. Q&A...
40-ambient_factor 8-spec_exp 1.1-spec_point 1.1-spec_tube 


Put that line in the custom flags box under the 'features' tab.

this makes it look double plus awesome.

oes it matter which API? Ogl or D3D?

 

Offline Bob-san

  • Wishes he was cool
  • 210
  • It's 5 minutes to midnight.
Re: FS Open Graphic and Video Settings and Video Cards. Q&A...
#1. PNY nVidia GeForce FX 5200, 128MB on APG 2.0
#2. A few... IDR which ones
#3. OpenGL
#4. 1024x768x32, 75 hertz. No problems for me... I dont see any artifacts or anything with my junky card
#5. idk...

Anyways the game is slow on my crappy rig... it's right now 4y8m, with a $100 (at time of purchase) video card. Intel Celeron 2ghz, 512mb DDR RAM, WinXP Home SP2... running Freespace_Open 3.6.9 with ZETA VP's (3.6.8).
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: FS Open Graphic and Video Settings and Video Cards. Q&A...
OGL (all features in FSO work in OGL; but not all in D3D)

@ Bob-san: AGP!! I'm not alone!

 

Offline cvearl

  • 24
Re: FS Open Graphic and Video Settings and Video Cards. Q&A...
OK then. Good info. :)

Was looking around the launcher again and in the VIDEO tab there is a USE LARGE TEXTURES checkbox. For best visuals, should that be checked?

Meaning LARGE TEXTURES = HIGHER RES TEXTURES ?

Sorry to be a newb!

C.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: FS Open Graphic and Video Settings and Video Cards. Q&A...
Quote
#1. What card you play on?
#2. Anything you DONT enable under Graphics in the FEATURES TAB of the launcher?
#3. In the VIDEO Tab, do you use OpenGL, D3D5 or D3D8?
#4. In the VIDEO Tab, what resolution and does it ever mess up in that resolution or have problems?
#5. Any ADDITIONAL launcher graphical/video settings you turn on that are stable and work well that some may not know about?


#1. NVidia GeForce 6600@256 MB DDR, PCI-E
#2. Not that I remember of. Motion debris is disabled, because I don't like it.
#3. OpenGL, since it's the only really supported mode for now. And it works better and looks better, too.
#4. 1280x1024@32bit, usually no problems... Except one minor qualm. Sometimes, when I die and the screen shows a "wide angle" view of the exploding craft, the picture is horizontally compressed - or vertically stretched, dunno which one it actually is.
#5. My favoured values for specified specular lighting:
Code: [Select]
-ambient_factor 18.3 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1
Then there's the -fov flag, of course.

It specifies the field of view horizontally across the screen. Default value for this one is 0.75; bigger values give a "fish eye" effect and distort the image on edges even more than default value. Smaller values give "zoom", which makes things look bigger and reduces the distortions on edges of the picture. The problem with this one is that lower LOD's become much more visible than on default field of view. If you want to try something nauseating, try fov value bigger than one... :lol: It might be a good space crack effect for some Deus Ex Machina style mission, if there was a way to change the fov value in-game...

Oh, one more thing. I've noticed that the game seems to run faster if I disable vertical sync on Launcher (on Game Speed tab) and enable Vertical Synchronisation directly from the NVidia control panel.

Other options I have enabled directly from the card are (if I remember right) 4xAA, 16xAnisotrophic, High Quality and... some other selections, don't remember what right now. I'm not on my own comp right now, so I can't check.

Normally I could even use the highest anti-aliasing settings (8SxAA) but if there's multiple HTL capital ships in view (or much smoke effects) the FPS drops below 20 and playability suffers. On second highest AA-level I get always 60 FPS facing space/background, 40-50 if I'm followinf an intact HTL fighter, 30-40 if the fighter is venting stuff into space or if I'm facing some HTL capital ship. On some occasions the FPS drops below 30 - if there's some huge explosions, beams, HTL ships and gas everywhere around me.


And of course I have the highest options set in in-game graphics options (F2). :nod:


By the way, it would be really really cool to be able to change the field of view value during missions. It would effectively enable a "zoom", and it would be oh so awesome. I'm thinking of a similar system to IL-2 Sturmovik: one key brings up zoom fov, another puts you back to default view, and third key gives a fish-eye wide angle field of view. I wonder if this is even remotely possible... :drevil:
« Last Edit: October 12, 2006, 03:01:22 am by Herra Tohtori »
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline PotzUK

  • 28
    • PyroPort
Re: FS Open Graphic and Video Settings and Video Cards. Q&A...
I run a Radeon 9800 Pro in OpenGL, with the anisotropic filter set to 16x, trilinear textures, 1024x768 @ 32-bit, in a window (wide screen laptop, gets around the target box bug) with all but the Disable motion debris, stops fog intersecting hull and apply lighting to missiles ticked.

Running -ambient_factor 18.3 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1 in the custom flags

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: FS Open Graphic and Video Settings and Video Cards. Q&A...
1: X1900XTX
2: Nothing really, although I have turned off the 3D warp effect due to some bugs with it.
3: OpenGL. The D3D mode is slow and buggy these days and there is no reason to use it unless you're having problems in OGL.
4: 2048x1536. All 4:3 resolutions work fine at this point (if you're using an older version of the launcher, ignore the "not supported" message). Widescreen and other aspect ratios reportedly have a few bugs though.
5: -ambient_factor 90 -ogl_spec 80 -spec_exp 8 -spec_tube 1.0

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: FS Open Graphic and Video Settings and Video Cards. Q&A...
For the additional command line options:
See FSwiki...
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline castor

  • 29
    • http://www.ffighters.co.uk./home/
Re: FS Open Graphic and Video Settings and Video Cards. Q&A...
#1. Radeon 9550
#2. Env mapping, too much for this card on certain missions
#3. OGL
#4. 1024*768*32, works like a charm
#5. -nomotiondebris -jpgtga -spec -glow -mipmap -snd_preload -fps -ambient_factor 100
« Last Edit: October 12, 2006, 12:48:42 pm by castor »

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: FS Open Graphic and Video Settings and Video Cards. Q&A...
I guess I'll answer all of them this time...

1. ATI Radeon 9550
2. Scale to window movies and disable motion derbies
3. OGL
4. The highest standard one works fine or me.
5.40-ambient_factor 8-spec_exp 1.1-spec_point 1.1-spec_tube and I occasionally use HDRish lighting.