Rhino doesn't with its core application.
It reads them fine though once mapped. It will do textures applied to surfaces.
There are some advanced texture features I haven't figured out yet but I'll get there.
I got it mapped fairly easily though with Lithunwrap.
As far as making the POF's:
I found the Canopy was killing me on poly's as well as the objects I tried to combine to reduce the subsystems. Instead grouping items before saving to cob, then tweaking the cob was much easier with DE.
Dont have to mess with the light nightmare of TS either.
I'm using Deep Explorer, TS serves no purpose for me whatsoever.
Download the pof files here:http://www.kewltoyz.com/downloads/VipMkV.zip
Now I just have to figure out the texturing for the transparent canopy.
I tried saving a transparent background image in PSP7 and it made it white everytime.
I even tried painting it black since that is supposed to be what aplha reads as transparent, and the thing still turned white during conversions. Not sure why yet. Next I add a nice dash and start upgrading texture details.
I'll try to place them all on one texture soon. Not sure how I merge objects in Lithunwrap and still map the shapes all on one image yet. Just starting to understand it. So far, Lithunwrap, Rhino, Deep Explorer are the only things I needed though. Just takes time to figure out my tools quirks. I really am glad I have you guys willing to help me get a handle on it, thanks!
Check out the pof and let me know if it is too horrible.....