Author Topic: PCS2 crash on DAE import  (Read 1532 times)

0 Members and 1 Guest are viewing this topic.

Offline Angelus

  • 210
  • The Angriest Angel
PCS2 crash on DAE import
I exported a model from the game to DAE format, opened it in 3DSMax 9 edited it ( a minor change )
then exported it to DAE again.
When i try to open it in PCS2 again, PCS2 crashes.

Any suggestions?
while ( !asleep)     |     Building a Warmachine for FreeSpace: Chronicles of a dark Age        |       My WIP's                                 
{Eights++}

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: PCS2 crash on DAE import
Reset xform?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

  

Offline Angelus

  • 210
  • The Angriest Angel
Re: PCS2 crash on DAE import
Nope, didn't help.

After i deleted most of the subobjects the model import/export works fine and since it's a "player only" ship it's fine without lods and stuff.
But nothing good happens without something bad following it on the toes; the texture of the cockpit is now missing.
while ( !asleep)     |     Building a Warmachine for FreeSpace: Chronicles of a dark Age        |       My WIP's                                 
{Eights++}