When I used camera-rotation the last time it didn't work at all, it was always doing the same... rotating weird around and stopping always after 10 seconds.
yes, you're right I checked im my last freddings, and i actually didn't use the "camera rotation" sexp, but the 2nd argument of the "set camera facing object" sexp= "total turn time" (and probably also the 3rd, "time to spend accelerating/decelerating", but i'm not sure about how it works...).
With camera-rotation the camera starts spinning, as you said, and i don't know how to solve the problem...
It would be useful to hear sth from those who had create these sexps...they should know how to use them...
Is the fighter AI smart enough to perform like Alpha 1?
Would be very difficult or even impossible in my opinion.
but would be great...
