Author Topic: Size And Carrying Ability Observations  (Read 5097 times)

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Offline Kaboodles

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Re: Size And Carrying Ability Observations
I think you guys are looking into the hull integrity thing a little too deeply.  Hull breaches and the like would make it too easy to take down capships, especially with beams tearing giant holes into them.

Gameplay > Realism

 
Re: Size And Carrying Ability Observations
We're not trying to say FS is realistic. That's impossible. Rather, we're bored and looking for something to talk about so we're discussing how Freespace's gameplay system might work in real life.

 

Offline Bob-san

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Re: Size And Carrying Ability Observations
Yeah...

I think in SCP 3.7.x should have updated shipmodels, where doors are collapsable and whatnot... it would really make an interesting game if your damage would be a huge ordeal... puts in prospective what actually happens and how much power your weapons have.
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Offline ShivanSpS

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Re: Size And Carrying Ability Observations
Ask to the Special Operations Command... I have no idea on now to make a "behing enemy line ops" which an.... Orion? Hecate? LOL! they urgently needs a corvette which fighterbays.

 

Offline Polpolion

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Re: Size And Carrying Ability Observations
Presumably FS ships have all kinds of interior defences, which IMO explains why boarding attempts are so rare and why it's usually more profitable to destroy the ship.
You mean why we don't board Shivan ships (hallfight, anyone?). I recall several boarding operations involving the Vasudans in FS1.


Wow. Doesn't anyone remember the Taranis? ::)

Except in FS you have these strangle invincible forcefields surrounding fighter bays.  :confused: IMO :V: should let  you in part of the way but have some kind of "door" preventing you from reaching the interior of the ship.
Uh... they do. Not on the Arcadia or the Hades, but the Orion and Hecate both have fly-in-able docking bays.

I'm pretty sure the only reason that you can't go into the docking bays is so you didn't get stuck in them when a ship was warping out  :ick: .
Besides, the modelers probably don't want you to go in there because you would bang up your ship. As for the Orion and Hecate, Those are both HTL'd ships and whoever did those didn't put the invisible wall up. If you go back to vanilla FS, you can't go in the Orion's and Hecate's fighter bays.
« Last Edit: December 11, 2006, 09:22:06 pm by thesizzler »

 

Offline ToecrusherHammerjaw

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Re: Size And Carrying Ability Observations
Don't think the Taranis was ever actually boarded.  Had to be towed to Tombaugh station.  Then the Lucifer showed up and destroyed Tombaugh, presumably taking the Taranis with it before anyone had a good look inside.

 

Offline Mongoose

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Re: Size And Carrying Ability Observations
Yeah, that's the impression I always received from "The Aftermath" command briefing.

 

Offline Polpolion

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Re: Size And Carrying Ability Observations
Yes, the armor on the Taranis was too strong for the transport to get through, so they had a Chronos come in and tow it to Tombaugh. And IIRC that was the very first encounter with the Lucy. What I want to know is where/when Hall fight occurred. The only time I played FS1 all the way throught was with the port, and I didn't have the CD images yet. I have them now, but so far the movie hasn't shown up yet.

 

Offline Bob-san

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Re: Size And Carrying Ability Observations
I'm going to download FS1 disc 1+2 images sometime in January... I just broke in and downloaded all three discs of FS2 vanilla...

I really wanna fight the Lucy... in the way you guys used to fight it...
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Offline karajorma

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Re: Size And Carrying Ability Observations
Ask to the Special Operations Command... I have no idea on now to make a "behing enemy line ops" which an.... Orion? Hecate? LOL! they urgently needs a corvette which fighterbays.

Most likely they don't use either and smuggle fighters in using transports or just use jump capable ships. If they do use destroyers though I fail to see why a corvette with fighterbays would be any more suitable for the task. What is it that you reckon the corvette could do better that would make up for having the back up of an entire destroyer if things get really bad?
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Offline AdmiralRalwood

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Re: Size And Carrying Ability Observations
Wow. Doesn't anyone remember the Taranis? ::)
You never hear of boarding operations after the Taranis and the shivan freighter in "hallfight," do you?

I'm pretty sure the only reason that you can't go into the docking bays is so you didn't get stuck in them when a ship was warping out  :ick: .
Besides, the modelers probably don't want you to go in there because you would bang up your ship. As for the Orion and Hecate, Those are both HTL'd ships and whoever did those didn't put the invisible wall up. If you go back to vanilla FS, you can't go in the Orion's and Hecate's fighter bays.
Hm, guess I wasn't paying attention. Didn't know that.
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Offline Bob-san

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Re: Size And Carrying Ability Observations
If you get stuck in a fighterbay as an Orion jumps out, it's your own fault for being in the bay... i was hit by debris at the NTF station's collapse with the iceni
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Re: Size And Carrying Ability Observations
If you DO get into the bays, it can (or might not) be pretty cool. Go into FRED someday and position your fighter into a SD Demon docking bay. Not using the "arrive in docking bay" option, just carefully position it in the bay (it takes about 5 minutes). Some very cool stuff.  :pimp:

You can EXIT the docking bays, you just can't go IN unless you're the AI or you use one of the x-y relocating events.

 

Offline Bob-san

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Re: Size And Carrying Ability Observations
I'll try to put myself in a Demon docking bay... flag the ship as friendly.

But anyways the next-generation of ship models should have destroyable doors and stuff... really make damage seen. Probably been mentioned already, but why not have solids make hull dents?Like if you collide that it scrapes up the hull beyond just a gas plume.
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline Polpolion

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Re: Size And Carrying Ability Observations
I'll try to put myself in a Demon docking bay... flag the ship as friendly.

But anyways the next-generation of ship models should have destroyable doors and stuff... really make damage seen. Probably been mentioned already, but why not have solids make hull dents?Like if you collide that it scrapes up the hull beyond just a gas plume.

With geomod maybe, but it would need to much polys to have visible decks and little people flying out, and stuff like that. You would need like, a mega computer to display it.

 
Re: Size And Carrying Ability Observations
It's easy to make a docking bay look cool without using tons of polys. Use a very basic human poly in a boxy space suit if you insist on having people. If you use proper design, you can give your bay a decent atmosphere with a very simple design. Try the place-your-ship-in-a-demon-bay idea.