Originally posted by venom2506:
For the engine glow point normal, it's used to tell from what side you'll see the glow (yup, glows are not two-sided, and you know why? Coz FS2 clipping sux)
Ok, the normal is in XYZ coordinates. What are those coordinates relative to? Can I have a rear-facing normal simply by using 0,0,-1? Or if the glowpoint is at 20,20,40 does the normal need to be at 20,20,39?
------------------
America, stand assured that Israel
truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the
Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
[This message has been edited by sandwich (edited 09-27-2001).]