Author Topic: Mission related questions  (Read 13588 times)

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Offline Tolwyn

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Re: Mission related questions
which is why I suggested to give him a customized torpedo with virtually no lock time a while back :)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

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Offline Starman01

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Re: Mission related questions
Also possible. I just need to edit his evading point for that. :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
Re: Mission related questions
Are you following the shuttle ? You are supposed to follow the transport TCS AURORA, together with Alpha 3 and 4 that are already guarding it.
The shuttle and it's escort are just there to give the scene some live, ignore them :)

HAHAH I did that on my first run too LOL
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Mission related questions
@ captain07

Can you please tell me exactly what you do to order Maj. Baws around in the 3rd Mission ? I just checked again, and the commlist isn't accessable (or better said, there are no valide options). Are you using the hotkey or something (though if it's working then, it's sort of a SCP bug I guess).

Hey, sorry for  the delay. I either hit C, or shift C, and follow the contextual instructions (hit 1 for Alpha 1, then 8 for cover me, or shift C then 1 for cover me), and Baws will follow my movements and then go back to blowing up asteroids. I get an acknowledgement from Baws using both methods, and after following him for a while, I'm certain he is following my movements, mimicking them.

 

Offline Starman01

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    • Wing Commander Saga
Re: Mission related questions
Can this be confirmed by someone else ? According to my mission file you can't order Alpha 1, and I'm pretty sure I did send Tolwyn the latest mission file and he build that one in.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Hobbes

  • 23
  • Watch youre six
Re: Mission related questions
Imao realy its a hard thing to knockout the frigate

most my torpedo was shot down before hit the frigate i see i need more practise next time ;)

but it makes much fun

the second wave of the fighter are heavier to shot down or???

 

Offline Tolwyn

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Re: Mission related questions
It is fairly easy, if you know how - Caernaven has a weak spot - the engines. ;)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline gevatter Lars

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Re: Mission related questions
You could also select the missile launcher as a target and then go right from the side...the you will be right in the firing cone of all foiur turrets and the missiles but doding throught the fire while an enemy is on your tail is a challange. But nothing fells better then going through that fire your torp at close distance and then just fly over the enemy and look back to see the explosion.

Might not be the easiest way but the most fun one. I might say that it has taken me several times to do that but its fun ^_^
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Unknown Target

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Re: Mission related questions
What I did was moved up just to the range limit of the torpedo, locked on from there while I was still out of range of the fighters/frigate, and then held burners down until I got within 1000 meters. Once I got there I launched and broke hard, and boom, there it went :)

 

Offline Vash

  • 25
Re: Mission related questions
i started getting the lock from afar too, then when locked, go in guns blazing whiping out it's shields on locked flank and then on close range launch the torpedo and get the hell out of there or get caught in the fireworks.

 
Re: Mission related questions
That's part of the appeal of WING-Torpedoes....huge friggin' Anti-Matter Warheads....10-meters long....the size of a school-bus !  - not the wussy little 2-meter long Photon Torps used by Star Trek....hehehe....these babies pack exponentially more destructive energies....which, I guess, is why only a few of them (relatively) are capable of destroying multi-hundred meter long starships.   :nod:

 

Offline gevatter Lars

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Re: Mission related questions
What realy makes them interesting is that they are bypassing the enemys shields and hit the hull directly
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
Re: Mission related questions
True...that's why they do such devastating damage....they match the phase frequency of the enemy shields and slip through it, much like the Klingon ship did in the Star Trek: Generations movie at the end when it was able to send disruptor shots and photon torpedoes directly through the Enterprise's shields and into their hull because they had "matched their frequency".   :cool:

 

Offline Acin

  • 24
Re: Mission related questions
OK, enough of mission 3. I'm stuck in the Mission where you escort the badly damaged TCS Wellington out of the system. I got so far as the Jump point with those 2 suprises waiting for you. And here is my problem. How can I "buy" time for my carrier. I evade, I attack, I order my wingmen i.e. baws to assist me .. .. useless I always get blown to pieces even though I get to Nav4 with 8 missiles and a 100%Hull. Its depressing. Shall I eject in order to surpass this mission? naaaayy.. that were to much of a coward.... "request assistance, over!"
Find me on Skype as Martin Laske in Germany, Oberwesel

 

Offline nowd

  • 24
Re: Mission related questions
Unfortunatenely, there is no way to save the Wellington. You can't stop those two heavy cruisers with your little arrow. Attack the enemy fighters and stay away from the Capships.
There is however a way to survive the mission even if the Wellington is destroyed. You'll see as soon as your carrier goes down.

 

Offline Acin

  • 24
Re: Mission related questions
Thank you! I'll see what I can do and .. . thanks for not spoiling the rising tension. Acin over & out.  :)
Find me on Skype as Martin Laske in Germany, Oberwesel

 

Offline Drakon

  • 25
  • Thud-Wielding Menace
Re: Mission related questions
I think it might be possible to take down one of the cruisers, but yeah... there's a specific outcome that is quite innevitable. I ran some experiments with FRED and found that while the Rallarads are pretty weak against Confed capships (the Wellington even could sink one with ease if the first torpedo gets shot down), but the Fralthi IIs are quite a menace. One on one cruiser vs carrier the cat ship's shields don't even go down. From just about any way one can think about it, a flight of fighters and a carrier cannot possibly prevail against a pair of cruisers... well maybe if they're thuds, but I won't spam here. :lol:   

Hope you enjoy the end of the mission. Very awesome considering the circumstances if I may say so. ;)
C.M.C. "Drakon" Cunningham

Writer, WCIII/IV junkie, one-time Freelancer hotshot, and uh... quaintly eccentric.

 

Offline Starman01

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Re: Mission related questions
Take a look at this (highlight text to read) :)

spoiler :

As nowd said, there is no way to save the wellington, it's part of the story that it will be destroyed. Technically you can sit right next to it and watch it battle with the cruisers, just watch the darket escorts.

On the other hand, the confed cruisers can be destroyed, and if one dies the mission is over. The key to solve it (just like in the entire game) is the supportrole of your fighter in battles.

Destroy the torpedo-launchers on the kilrathi cruisers, they are deadly. You can also take out some AMG turrets, but the torpedo launchers are the key to success.


end of spoiler

B/R

Starman
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Acin

  • 24
Re: Mission related questions
After I have learned that the TCS Wellington is doomed in this mission, the entire mission became almost enjoyable :)
I was eager to kick some fury Kilrathi ass right in the nest mission.. which.. well you know.... :sigh: 
I'd like to play on and on, hence I can't wait to see the grand game to become available. Again, my highest complements to the entire team. It is an utterly fine piece of work, or as Comdr. Worf would say "QuaplaH!"  :lol:
Find me on Skype as Martin Laske in Germany, Oberwesel

 

Offline Tolwyn

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Re: Mission related questions
I keep recommending simulator missions. :)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis