Author Topic: HTL Zeus Completed  (Read 26915 times)

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Offline Vasudan Admiral

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It's kinda hard to fiddle with all the silly files in the game when said silly files are all neatly locked away in those pesky VPs. :p

So I extract what I think I need, fiddle with them, scratch my head for a while wondering why none of my changes show up, and then realise that my new DDS is being oppressed by a tyrannical TGA in the media VPs.
Repeat until insane.

Or rather until I realise that it'd kinda be easier without the VP part of the whole Media VP thing. ;)
Thus I dump everything in them into all the right places in data, delete the VPs, and end up with a somewhat easier to edit media VP set. Works like charm until you need to explain how to install something to someone with a proper setup...

Call it organised chaos. :p
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline karajorma

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You're a developer. You're allowed to get HEAD. :p

The priority order between TGA and DDS is reversed in post 3.6.9 (Oh I can already hear the complaints! :rolleyes:).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline ARSPR

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For the Lab changes I have done a few minor things in preparation for my new set of builds:
 - added the ability to pan and zoom the model
 - made the ESC key exit the lab
 - added a "Show insignia" render option
 - made the "/" key cycle between all available insignia when "Show insignia" is enabled


Well, I've made some suggestions about F3 Lab in another thread: Suggestions? Here you are!

I think the ship debris one can be really handy... (please)
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
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Offline taylor

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The priority order between TGA and DDS is reversed in post 3.6.9 (Oh I can already hear the complaints! :rolleyes:).
I sent VA my in-testing build which has the rest of the load-order changes, which aren't in HEAD.  Now it doesn't have any real priority order since it will check for every file type in each location.  Priority is only really about location now, not image format.  So even a PCX can override a DDS if it gets found first.  That bit isn't in HEAD yet since I hadn't gotten it fast enough at the time.  It is fast now though, so I just need the chance to commit it.  :)

 

Offline Bobboau

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in the same folder, what gets priority?
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Offline taylor

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in the same folder, what gets priority?
Per-folder the priority is DDS->TGA->JPG->PCX.  So if you have a DDS and a TGA in the same folder then then DDS will be used.  And if you have a TGA in mv_first.vp and a DDS in mv_last.vp, then the TGA will be used since it's searching in folder priority order.  The code in HEAD is still in format priority order, but I'll get the new folder priority order code in CVS this weekend.

This is what everyone aggreed to early last year when everyone was once again complaining about people not using -jpgtga and what us devs were going to do about it. :)


Well, I've made some suggestions about F3 Lab in another thread: Suggestions? Here you are!

I think the ship debris one can be really handy... (please)
VA made some suggestions as well, I said to make a a new thread dedicated to Lab features and I'll do what I can to take care of the requests.  He'll probably wait until after the first of the experimental builds though (next weekend) since it will give a chance for everyone to play with the existing Lab changes.  But if I have the chance between now and then I'll see what I can do about the debris thing.  :)

 

Offline karajorma

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This is what everyone aggreed to early last year when everyone was once again complaining about people not using -jpgtga and what us devs were going to do about it. :)

I wasn't complaining about the change. Just the pain in the arse it's going to be dealing with the slowcoaches.

I mean we're STILL getting people reporting the black box problem over 5 months after the patches first went up. :rolleyes:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline taylor

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I mean we're STILL getting people reporting the black box problem over 5 months after the patches first went up. :rolleyes:
Yeah.  I know. :mad:

I'm just ignoring those people now. ;)


I don't anticipate that many problems with the final version of the new loading code though.  It will hopefully make more sense, and allow for easier distribution and use of both high quality (memory hungry) and low quality (memory friendly) graphics packages.  Something that was pretty much impossible to do properly before.  Since it follows the same folder-based load priority I think that we will actually get fewer complaints, and it will be much easier to explain to people too (I hope) since you can determine image load order simply by getting your VPs named properly.

 

Offline Vasudan Admiral

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Ok, just so you know, all the links to Sectorfiles are currently dead as Hunter is switching it all over to the main sectorgame server. I'll update the links when that's finished.

In the meantime:



Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Admiral Nelson

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Absolutely outstanding!  :yes:
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Fantastic!

 

Offline Mehrpack

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hi,
its a beauty :)  :yes:

Mehrpack
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Offline Mefustae

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Nice, but how much of that detail are we actually going to be able to see?

 

Offline Vasudan Admiral

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You'd be surprised - the changing lighting caused by the ship moving around in game really highlights most smaller details - even on fighters. The details are also based on what the textures show, so they shouldn't be excessively covered up that way.

Sure you're not going to notice all the detail when you're chasing the thing, but then, that's not quite what they're high-polified for in the first place. ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Mefustae

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Sounds good to me. :)

 

Offline neoterran

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can NOT wait for that Loki !!!! Don't forget - DDS textures and Insignia capability preferably !
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noob question: where do I have to put the files?

 

Offline Dysko

The .pof file goes in the <your MediaVPs folder>\data\models folder, and .dds\.pcx\.tga\.jpg go in the <your MediaVPs folder>\data\maps folder.

Tell me if I forgot some files.
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I used show ship entry but the F-16 like hud screen is not transparant but black, how do I fix this?

 
 :eek2: That Loki looks great! cant wait to see that beauty textured