Author Topic: INFA Eyecandy Thread  (Read 100957 times)

0 Members and 2 Guests are viewing this topic.

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
In my previous experience with aces I learned that using advanced AI profiles is helpful, but not sufficient. IMHO, improving maneuverability

That can be done with a custom AI class.

Quote
shields

That can be done with armor.tbl

Quote
and energy reserves

That...might be able to be done with a custom AI class.

Quote
Better shields, for example, represent those aces' skills at managing their own shield quadrants.

If you can set the AI shield manage delay on a per-class basis just make an AI class that manages shields faster.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
You need to use the "higher-functioning" AI options...


I'm not saying Inferno is autistic or anything. :P

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Oh, I should point out armor types can be dynamically set by FRED now so you don't have to waste ships.tbl slots on ships with different armor classes.

 

Offline Mobius

  • Back where he started
  • 213
  • The Lightblue Ribbon
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
That can be done with a custom AI class.

Already tried it, I made a special AI class that makes General look like "Rookie".

Quote
shields

That can be done with armor.tbl

...and FRED, but new ship classes are still required to make the other changes.

Quote
and energy reserves

That...might be able to be done with a custom AI class.

How? Please note that higher energy reserves =/= better energy management...

Quote
Better shields, for example, represent those aces' skills at managing their own shield quadrants.

If you can set the AI shield manage delay on a per-class basis just make an AI class that manages shields faster.

Better shield management is just a plausible excuse to make aces harder to kill from long range and provide a reasonable explanation for that choice. More hitpoints is another matter, as raising them is an obvious and hardly acceptable attempt to make aces more resistant.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
*shrug* You can do it your way, and I'd probably use some of the same techniques, but consider mixing those with a custom AI class to improve your results.

 

Offline Mobius

  • Back where he started
  • 213
  • The Lightblue Ribbon
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
That's what I said at the beginning, yeah.

 

Offline The E

  • He's Ebeneezer Goode
  • Global Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Personally, I'd also ditch custom ship classes entirely in favour of clever use of armor.tbl.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Mobius

  • Back where he started
  • 213
  • The Lightblue Ribbon
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
But armor.tbl doesn't influence maneuverability and energy reserves, so... :)

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
But armor.tbl doesn't influence maneuverability and energy reserves, so... :)

Custom AI classes can change maneuverability, energy reserves I'm not sure.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
But armor.tbl doesn't influence maneuverability and energy reserves, so... :)

Custom AI classes can change maneuverability, energy reserves I'm not sure.

To an extent, you can't make an Ursa turn like a Dragon no matter how good you make the AI.
In the end they're still limited by the ships.tbl-defined rotation times and damp/rotdamp values, no?
(´・ω・`)
=============================================================

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Actually...no, I don't think so. I believe it's a multiplier...

We have AI classes that can out-turn QuantumDelta and if I recall Fury's notes correctly this is because they turn faster than the table allows.

 

Offline Mobius

  • Back where he started
  • 213
  • The Lightblue Ribbon
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
As far as I know rotation times and dampening are both defined in ships.tbl, and advanced AI classes just give the illusion of a more maneuverable spacecraft.

 

Offline The E

  • He's Ebeneezer Goode
  • Global Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Not an illusion.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
As far as I know rotation times and dampening are both defined in ships.tbl, and advanced AI classes just give the illusion of a more maneuverable spacecraft.

I'm 72% sure you're wrong. This Blue Planet AI class I'm looking at here is, so far as I know, capable of turning faster than the table allows. But of course that leaves a 28% hole!

Oh and I think it can fire faster than the table allows too.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Here we go, Mobius:

$AI Turn Time Scale:                   1.0,    1.0,    1.0,    1.0,    1.0

Set to values less than 1. Enjoy.  :cool:

 

Offline Mobius

  • Back where he started
  • 213
  • The Lightblue Ribbon
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Awesome, I completely forgot about that! However, I'd still use alternate ship classes unless custom AI profiles can, among other things, magically raise energy output. Oh, and we're going a bit OT here... back to serious business, I'm waiting for a reply from a couple of people to upload more screenshots. :)

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Here we go, Mobius:

$AI Turn Time Scale:                   1.0,    1.0,    1.0,    1.0,    1.0

Set to values less than 1. Enjoy.  :cool:

Holy crap, you can get the AI to cheat at turning, that's awesome.
(´・ω・`)
=============================================================

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Here we go, Mobius:

$AI Turn Time Scale:                   1.0,    1.0,    1.0,    1.0,    1.0

Set to values less than 1. Enjoy.  :cool:

Holy crap, you can get the AI to cheat at turning, that's awesome.
You can also make them cheat at rate of fire.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Here we go, Mobius:

$AI Turn Time Scale:                   1.0,    1.0,    1.0,    1.0,    1.0

Set to values less than 1. Enjoy.  :cool:

Holy crap, you can get the AI to cheat at turning, that's awesome.
You can also make them cheat at rate of fire.

I said that!

I believe that should at least help with Mobius' concern about weapon energy reserves.

 

Offline Mobius

  • Back where he started
  • 213
  • The Lightblue Ribbon
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
It'd definitely help but still doesn't solve the problem. If energy reserves were completely customizable via AI profile multipliers, the need for alternate ship classes would be nullified.

And lol, that's what happens when modders stay away for so long: I completely forgot that shield resistance can be edited in FRED! :lol: