Author Topic: Ship Limits  (Read 8139 times)

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Offline terran_emperor

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yeah keep the scorpion! Part of my mod will be using an ani based on that on with the Lucifer with scorpions flooding out of it from fs1
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Offline Mobius

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You should used all Shivan ships from FS1 and FS2+the ones you made. Shivans do not retire classes of warships or spacecraft...they simply bring better ships. That's why saying "that thing is still being used by the Shivans" is stupid. This means that the Ancients have been defeated by pieces of junk. (that progress in 30 years...try to imagine the difference between 8,000 years old Shivan ships).
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Offline Snail

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The Shivans probably hit their roof of development (terminal development?), as if the Ancients were defeated 8000 years ago, if the Shivans were still developing new ships they would be at this time have cruisers capable of blowing up planets completely in one shot.

 

Offline Mobius

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That's right. Maybe the Ancients didn't face the Rakshasa,for example...

Also,think about FS. In the other part of the nebula, the GTVA encounters new ships. They haven't encountered them before maybe because they weren't located in that region...

In INF SCP ships come from the same places of FS1. There must be ships like the Cain or the Scorpion.
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Offline terran_emperor

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I've my own theory on why the shivans tech seems to advance in line with GTVA's but i'm not posting it here, but i do agree that they have been using the same ships for millenia and that "new" ships are just ones that we have not previously encountered.

I have 3 questions related to the original purpose of this thread

1) What is the limit for weapons.tbl in INF build?

2) What are the limits for Stars.tbl in INF build?

3) What are music.tbl limits on INF build? (this may have been answered somewhere already)

If these have already answers, then what threads are they in?
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TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

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Offline Mobius

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1) Around 250 if I remember well
2) The same as normal builds I think...
3) //
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Offline Woomeister

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I've my own theory on why the shivans tech seems to advance in line with GTVA's but i'm not posting it here, but i do agree that they have been using the same ships for millenia and that "new" ships are just ones that we have not previously encountered.

I have 3 questions related to the original purpose of this thread

1) What is the limit for weapons.tbl in INF build?

2) What are the limits for Stars.tbl in INF build?

3) What are music.tbl limits on INF build? (this may have been answered somewhere already)

If these have already answers, then what threads are they in?
1. 300 IIRC, 250 is ships
2. Same as fsopen
3. Same as fsopen

 

Offline terran_emperor

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Thanks, you two. I'm looking forward to INF SCP so keep up the good work.
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline takashi

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all i know is that the SHIP LIMITS are pushed. i doubt weapons/planets/music limits a upped as well.

 

Offline Snail

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Don't think that they'll really need uppage anyway.

 

Offline Woomeister

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all i know is that the SHIP LIMITS are pushed. i doubt weapons/planets/music limits a upped as well.
Weapons was upped and the other two should be dynamic now and so have no official limit.

 

Offline lefkos

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aarg! damn isnt it possible to give the table files a more than 250 maybe 1000 1000000 or unlimited!!
that would solve the frustration i mean i dont like the limits (i think im not the only 1 thinking the limits are annoying)
Music is an expression of our inner creativity.

 

Offline Snail

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The more ships available = more memory needed.

 
I fail to see why more than 250 ships would be required anyway...
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Offline terran_emperor

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Well, if your trying to do several campaigns, that occur reound the same time, with different factions and some of them have their own unique ships...You need a lot of ships.
In my planed Mod, I'll be importing some ships from TBP, to be ships developed by factions that where cut off from the GTVA, before the Inferno storyline.
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline Mobius

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That's the point: there are many Species, each one with its unique fleet.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]