Author Topic: Looking for an artist!  (Read 7323 times)

0 Members and 1 Guest are viewing this topic.

Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
Well, as far as alpha/beta testing, or development goes, sure - don't just let anyone work on, or test, your mod.  You should always pick people you trust.  Especially as far as sensitive information goes.

Once it's released, and it's public, all bets tend to be off, though :D

The subject was artwork, though, wasn't it?

Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 

Offline aldo_14

  • Gunnery Control
  • 213
How many weapon effects do you need? A round estimate will do. Think I can do them no prob (just dont ask me to tackle with the tables... has been years since i last done that :P)

And what kind of other effects are you meaning?

EDIT: heres a quick sample btw, just done it in 5 mins


I'll need to chat with Grug :)  Other effects were stuff like engine flares, explosions, etc.

I was just saying - don't think creativity can't come from outside this particular community.  That's all.

Um, I kind of meant the opposite actually; why would people from 'outside' mod for FS2 when they can/already do mod something else?  If they have an interest in something like BSG or Starfox, etc, the motivation is easy - they like the TC universe and get to put their name to a wholly new game.  For a mod upon the existing FS2 universe, then it's almost certainly more rewarding for them to work in their own 'sphere'.

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Well, as long as u dont need the effects to be animated, I think I can do it no problem (so forget explosions from my part)... Think I can even have a go at nebula, old style, but Ive never tried.

If you need me just drop me a PM either here or in FS2 Sector :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
you should learn proximus, animating that sort of stuff is easy  ;7
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
hmm, where can I acquire such a thing? is it freeware?

Tbh I think im gonna dive into the 2d effects (texturing included) world soon enough... I can say I can handle 3d more than good, so a next step is in order :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline aldo_14

  • Gunnery Control
  • 213
@Raven - I'm just waiting for Grug to get back to me so we can work out what needs done.  Since weapons are kind of his thang, I feel obliged to give the crazy ozzie timezone nipple-obsessed guy a major say, plus I have no idea how much has been done.

As an aside, here's what I did over the weekend.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I have a few models I need to get mapped, myself.
Freelance Modeler | Amateur Artist

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
hmm, where can I acquire such a thing? is it freeware?

Tbh I think im gonna dive into the 2d effects (texturing included) world soon enough... I can say I can handle 3d more than good, so a next step is in order :)

it's a program I'm writing, look for the prox 2.0 thread for a recent version, currently I have a more up to date version with some cool features, but no one NO ONE seems too interested in using it other than me (see the weapon effect thread in the FSU forum), or they say it's too hard to even beging trying to use, or it crashes after ten seconds (and don't tell me what they did that caused it), I've used it for hours continuously, and only had a few crashes.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
nice, ill take a peek at it then... bout time I start learning this kind of stuff anyways

@aldo: sure, just drop a line If u need me :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
if you are going to start playing with it I'd suggest starting off with functions based off of 1-r and I'd also suggest starting off with HSL mode, RGB is easy to comprehend but HSL is easy to make nice things accedently.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Ill be honest... I DID try! But I just cant get the hang of it... maths were never rly my sort of thing :\
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
That looks similar to some of the Gorn, Romulan plasma weapon images I have from various Trek Games... :D

Anyway (Bob) I DL'ed it, what more do you want? (giggle)

(A minute later) ok I unrared it and ran it... Didn't crash on start (after 10 seconds) or when I exited (unlike Aurora! Improvement!!!  :nod:)

Ok so... I forgot did you have instructions on how to use this in that thread or a tutorial?

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Water

  • 210


it's a program I'm writing, look for the prox 2.0 thread for a recent version, currently I have a more up to date version with some cool features, but no one NO ONE seems too interested in using it other than me (see the

Well I'm still interested - Mainly because some of the math may be useful later for shaders.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I have given instructions and a number of example codes, the more recent version is even easier cause when you make a new layer it sets everything up for you.

here is a quick tutorial;
after starting proximus, hit ctrl+n type 256 into the first two text boxes, then... just about anything made from leters into the third, and select HSL from the combo box, click done, on the script editor you should now see three variable definitions they start with '@', after the '=' there is a zero that is the default script for that variable, that zero is what you need to change, do not modify the @ the = or anything between them (for now).
now, leave H alone, change the value of S to be 1 (rather than 0) and L should be changed to 1-r. hit the evaluate button or f10, there should now be a orenge/red bolt in the display pane, go to image->save image, type in the file name you want (or use the default file name) the next screen type in 256 into the two text boxes (resolution of the saved file)
you should now have a file saved somewhere with that image in it.
congradulations you just made a not too bad effect suitable for a primary weapons.

Ill be honest... I DID try! But I just cant get the hang of it... maths were never rly my sort of thing :\

awwwwww... that's what everyone says :(
« Last Edit: February 20, 2007, 09:25:09 pm by Bobboau »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
My account in Sectorgames is gone again... :( :nervous:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Water

  • 210
I have given instructions and a number of example codes, the more recent version is even easier cause when you make a new layer it sets everything up for you.

here is a quick tutorial;
after starting proximus, hit ctrl+n type 256 into the first two text boxes, then...

Thanks  :) have it running now.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
if you are realy that interested/have questions I just made an update in the actual proximus thread (prox 2.0).

maybe aldo can have his thread back now :)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline aldo_14

  • Gunnery Control
  • 213
My account in Sectorgames is gone again... :( :nervous:

Oh, ****ing hell - now I'm very angry.  Maybe you need to post in the non-internal forums or something.

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Ill be honest... I DID try! But I just cant get the hang of it... maths were never rly my sort of thing :\

awwwwww... that's what everyone says :(

Ya kno, im surprised that with your level of experience you didnt know the following already:
Most common Joe doesnt know much about maths... they know the basics and thats all.
As such, what you gotta give them is an interface that although it may limit a bit the possibilities of your program, it will allow the average Joe to be able to handle it, untill he starts learning the most complex stuff, trough use of the program... Atm the only people who are minimaly confortable with prox 2.0 are the coding peeps, and a few others that are confy with the most confy stuff at maths...
Now keep in mind that im NOT saying proximus sucks or anything... in fact, from what Ive seen it can be a powerfull program (as you showed us in your weap effects topic :) )... It just lacks that "general society" factor, but I obviously understand that takes time\patience to pull off, especially on your own. So thumbs up on your work as always :)

As for solutions to the general public, if your interested... mby try somthing like what you have on teh PS filters? Something like, you have those "filters" which translate from a certain function (i think thats it, may be wrg :P ), and then the sliders to fiddle with the variables... keeping, however, the current mthod as well, so that someone more experienced on maths may be able to do more original stuff (prolly even in a plugin style as well :) )... Or maybe even a more simple to use funciton maker (making combos of the basic functions and blah blah, with rough previews of each stuff so people can fiddle around freely and easily)

I know im not talking about a fast cake walk, and theres surely alot of stuff in here that shows that i dont know hell of what im talking about, but I hope you can take out any idea from this on how to make it work to the general public :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
well you can put it into a sort of quick preview mode, if you just lower the resolution of the layer your working on to say 128/64^2, then you can test every change you make just by hitting f10, I supose I could make a popup menu that has all available commands/variables, the thing is every command, every function and operator is effectively a filter as would be used in photoshop, so I can't realy change it to a photoshop like interface as that would get messy FAST. and there is only one variable that realy changes, t, and it has a slider and a manual editor.
you just have to get used to the idea of typing in your instructions, that's the only thing I can see as potentially intimidated. but the worst thing that can happen is it crashes so I don't see why people are so sqeemish to try.

regular joe public might not have the brain meats for this but he certanly doesn't have them to use photoshop or 3DS Max either, I really don't think I'm overestimating the skil level of the people here at HLP, if you can use Max this should be simple.
you just have to stop and think, "OK, I want an effect that has a bright blue ball that fades to black, so as it gets farther from the center of the screen it needs to get darker, well r gets bigger the further you are from the center, starts at 0 ends at 1, and I want it to be brightest in the middle darkest at the edges so it needs to be 1 were r is 0 and 0 were r is 1, 1-r will do that, I'll put that in as the luminence channel of HSL and see how that works out" after that it's mostly a mater of "what happens if I square r or if I take the ##random function here, (like, oh tangent sin, log)## of the whole thing" after a while you'll just notice how certain functions of certain variables look. you realy don't need to know anything about the math other than the basic syntax. I mean you know what 1-1 and 1-0 are right? that's the level of mathematical competency you need, more is better no doubt, but not nesisary.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together