Ill be honest... I DID try! But I just cant get the hang of it... maths were never rly my sort of thing :\
awwwwww... that's what everyone says 
Ya kno, im surprised that with your level of experience you didnt know the following already:
Most common Joe doesnt know much about maths... they know the basics and thats all.
As such, what you gotta give them is an interface that although it may limit a bit the possibilities of your program, it will allow the average Joe to be able to handle it, untill he starts learning the most complex stuff, trough use of the program... Atm the only people who are minimaly confortable with prox 2.0 are the coding peeps, and a few others that are confy with the most confy stuff at maths...
Now keep in mind that im NOT saying proximus sucks or anything... in fact, from what Ive seen it can be a powerfull program (as you showed us in your weap effects topic

)... It just lacks that "general society" factor, but I obviously understand that takes time\patience to pull off, especially on your own. So thumbs up on your work as always

As for solutions to the general public, if your interested... mby try somthing like what you have on teh PS filters? Something like, you have those "filters" which translate from a certain function (i think thats it, may be wrg

), and then the sliders to fiddle with the variables... keeping, however, the current mthod as well, so that someone more experienced on maths may be able to do more original stuff (prolly even in a plugin style as well

)... Or maybe even a more simple to use funciton maker (making combos of the basic functions and blah blah, with rough previews of each stuff so people can fiddle around freely and easily)
I know im not talking about a fast cake walk, and theres surely

of stuff in here that shows that i dont know hell of what im talking about, but I hope you can take out any idea from this on how to make it work to the general public