Author Topic: Problem: "Mystery of Trinity" mission not loading properly  (Read 836 times)

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Offline an0ma1y

  • 20
Problem: "Mystery of Trinity" mission not loading properly
When playing the "Mystery of Trinity" mission, which is the first one to take place in a cloudy nebula, the graphics do not load. I go through all of the briefing and when I hit "Commit" the sounds start up as if I am actually playing the mission and I can hear myself moving and firing weapons (I even jumped out of the mission and went to debriefing while still stuck on the mission briefing screen) but I am stuck on the briefing screen. I am wondering if anyone has had a similar issue to this and knows of any way to fix it. The same issue occrus if I play the mission in simulation mode. Thanks for any help.

 

Offline Bob-san

  • Wishes he was cool
  • 210
  • It's 5 minutes to midnight.
Re: Problem: "Mystery of Trinity" mission not loading properly
:welcome:

Welcome to Hard Light Productions! Here are the minor offenses, and their corresponding punishments! Never comined "F", "S", or "3" in a thread! This minor offense is usually combated by the use of our standardized Flame-throwers! But, due to budget problems and a few legal concerns (lawyers don't like clients charred to their bones), there is no longer napal in the flame thrower, but rather holy water! Another major offense is disturbing our little buddy (hey! That was my lunch!) called Carl, the resident Shivan who has taken a fancy to living in our walls! Throw him your lunch, and you should be fine... But if you happen to be caught in the wall with Carl, simply take the emergancy saw, and cut off a few limbs! Carl should stop persuit, but if he doesnt... you're on your own! If you wish to leave HLP, simply walk to the back of the ship, and operate the airlocks! The only problem with that choices is the airlocks no longer work! You may check-out any time you wish, but you many not leave HLP! If you should have any concerns, simply walk to the bridge and open up the weapons locker. Inside is your standard AK-47 and Plasma Rifle! However, most of us have a bit of a hard time getting in, as only moderators, the hyper-intelligent shade of blue, and :v: have keys in! If you are a bit weary of staying on HLP, simply blow through the airlock and try to make your way over to the Game-Warden sister-station. Be careful, though! We are out of space suits, and I hear space doesn't have much oxygen... or much of anything! Good luck and enjoy your stay!

Are you in OpenGL for graphics? If not that's likely the problem...
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.