Author Topic: RELEASE: HTL Typhon (v1.0)  (Read 9582 times)

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Offline TrashMan

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RELEASE: HTL Typhon (v1.0)
Since it seemd to go unnoticed I thought I put a new thread (besides, people usualyl make a RELEASE thread :D )

Any changes, newver version or other stuff will be posted here.

Download:
http://hades-combine.com/web/index.php?ind=downloads&op=section_view&idev=36

NOTES:
The ship has extra turets (just remove turrets 16-27 from the table for the stock Typhon feel)
I also forgot to reduce the hitpoint count (currently it's 190000)

And there's only one LOD. Couldn't convert the lower lvl lods (which are STOCK models..wierd, I know).
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Offline DaBrain

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Re: RELEASE: HTL Typhon (v1.0)
Working on the MV pack again. ;)

I'm downloading you model now.


Edit: Hmm what is the *.tbm in there for?
Does this model somehow change the gameplay?
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Offline TrashMan

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Re: RELEASE: HTL Typhon (v1.0)
If you don't disable the extra turrets, then it does..

ARGH! Now you reminded me, the weapon loadout is not canon at all! I forgot to change it! It uses vasudan weapons made by me...

As long as you re-name the model to the captital03.pof (or whatever the stock typhon is named) and don't use hte tabels I provided no changes to the gameplay.

If you plan to use my tables then there will eb changes (extra turrets)
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Offline DaBrain

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Re: RELEASE: HTL Typhon (v1.0)
Hmm it doesn't have lods either...

Those would be nice to have.
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Offline TrashMan

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Re: RELEASE: HTL Typhon (v1.0)
I know..

I don't understand it - the lower lods are STOCK typhon models.. I havn't TOUCHED anything on them, just re-named them..and they won't convert...go figure.. :lol:
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Re: RELEASE: HTL Typhon (v1.0)
Great stuff - I love the smoother hullform.  However, the boxart sort-of suggests the ship was somewhat 'flatter' than the ship we got in-game (that you based this on) as the nose doesn't seem to be so 'low' relative to the docking arms or bridge area.  When I get back from work I'll make an image illustrating what I'm talking about, and I'm probably just crazy. :)

 

Offline Kosh

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Re: RELEASE: HTL Typhon (v1.0)
Aren't HTL ships supposed to have the same weapons configuration as their low poly counter-parts?
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Offline Mars

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Re: RELEASE: HTL Typhon (v1.0)
Yes they are... but certain people don't see it that way

 

Offline Bobboau

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Re: RELEASE: HTL Typhon (v1.0)
AFAIK he added extra turrets to the pof, in addition to the normal ones, this means when it goes into FSU the tbl data for those turrets would just not be there.
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Offline TrashMan

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Re: RELEASE: HTL Typhon (v1.0)
And the extra turrets looks differently, so they won't really stand out :D
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Offline BS403

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Re: RELEASE: HTL Typhon (v1.0)
Aren't HTL ships supposed to have the same weapons configuration as their low poly counter-parts?
Yes they are... but certain people don't see it that way

there are no laws that say you can't make a hi poly model and add turrets. It is all up to the modeler, if you don't like it you don't have to use it.
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Offline Black Wolf

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Re: RELEASE: HTL Typhon (v1.0)
Aren't HTL ships supposed to have the same weapons configuration as their low poly counter-parts?

Yes. You can make a case for altering stuff like the shape of the model and what not, but adding turrets fundamentally changes canon (even if you leave out the table data, they still don't belong there)
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Offline Janos

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Re: RELEASE: HTL Typhon (v1.0)
Aren't HTL ships supposed to have the same weapons configuration as their low poly counter-parts?
Yes they are... but certain people don't see it that way

there are no laws that say you can't make a hi poly model and add turrets. It is all up to the modeler, if you don't like it you don't have to use it.

Yup, but then the modeller has no right to complain when someone makes a canon HTL and the customized version does not go into VPs.
lol wtf

 

Offline DaBrain

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Re: RELEASE: HTL Typhon (v1.0)
It's in 3.6.9 now, but I really hope I can replace it with a new version that has lods, before the release.
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Offline Taristin

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Re: RELEASE: HTL Typhon (v1.0)
Wha? No. Added turrets should not be allowed in the mediavps!
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Offline TrashMan

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Re: RELEASE: HTL Typhon (v1.0)
Aren't HTL ships supposed to have the same weapons configuration as their low poly counter-parts?

Yes. You can make a case for altering stuff like the shape of the model and what not, but adding turrets fundamentally changes canon (even if you leave out the table data, they still don't belong there)

Look at the screenies or the model itself. The extra turrets don't even look like turrets (more like observation decks or sensors).

If they don't look like turrets, don't act like turrets and dont sound like turrets, then they aren't turrets (assuming you use standard ship.tbl) :D

Everybody should be happy - the purists and those who want the older ship more up to date with modern one (or jsut want more firepower)
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You're a wrongularity from which no right can escape!

 
Re: RELEASE: HTL Typhon (v1.0)
Wha? No. Added turrets should not be allowed in the mediavps!

In what way does the model have 'added turrets' if DaB renames it and doesn't use a custom table?  It has areas of detail that look innocuous.  They don't shoot, don't have barrels, etc.  In what way are they 'added turrets' and how does the presence of non-firing detail areas alter canon any more than anything else added to HTL models?

 

Offline DaBrain

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Re: RELEASE: HTL Typhon (v1.0)
Yepp, I didn't include the table, so it should be fine.

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Offline Taristin

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Re: RELEASE: HTL Typhon (v1.0)
Fine. I'll add 50 turrets to the Horus model and just not include them in the table file.
Freelance Modeler | Amateur Artist

 

Offline Axem

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Re: RELEASE: HTL Typhon (v1.0)
Where was this discussion when VA added two extra turrets to the Lucifer? They're on the model but disabled by not including them in the table files.