Author Topic: MIRV-like Weapon  (Read 7551 times)

0 Members and 1 Guest are viewing this topic.

For one: When I gave a similar weapon to a large ship and forbade it from using it on fighters, it didn't shoot so that may be hardcoded for all I know. The turret thing confuses me and I have no idea how to fix that. I only know that it works for strike craft. Either way this makes a highly effective weapon for bombers. Shoot the missile and clear your 12 o'clock and make a break for your target. I think I killed half a dozen fighters double shooting with mine.
I have created a masterpiece.

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Yeah.. Downside is that AFAIK as the standard game uses turret launched spawn weapons that option can not be fixed (backwards compatibility). So to get those working from turrets you would either need a new spawn weapon option or use something else like weapon creation via scripting that is triggered by the 'parent weapon's destruction.
Do not meddle in the affairs of coders for they are soggy and hard to light