Author Topic: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!  (Read 2827 times)

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Offline Flipside

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
Certain people specialise at certain things as well, some people are great at combat interactions and scripted capship battles, but absolutely loathe going near the communications or briefing stuff, and even though they CAN do it, they won't know as much about it than someone who's more comfortable and willing to experiment.

 

Offline aldo_14

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
I take it English is not your native language? :p

French, I believe.  His english is much better than my francais :)

Anyways, it's not a good idea.... you don't want a 'who has the strongest ship' pissing match, when the victor is who can type the biggest numbers into the tbl without the game exploding :)

 

Offline Grawr

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
What if you put all of the parts of a ship into a table, plugged in some sort of infernal math equation that took the stats and pumped out a single value based on them, and then used that as a point value limiter for each ship? Like what you see in tabletop strategy games... the parts on the ship, plus it's speed, hull, etc, have to fit within a set limit of points.
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Offline Getter Robo G

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
In a way "parts" or subobjects of the compoents already divide teh total number of HP you assigne dinto them, but more specifically a better way is this

assigning value based on ship class and version of chasis is more logical as in regular fs2 but make these across the board guidelines so people can plug there custom ships in.

Fighters (light, med, or heavy)
Bombers (same)

then the support type vessels

and last the caps (frig, crus, dest, jug)

also assign variable based on species (soem have better construction others more weapon punch a third better engines) if you WANT.

That's just my opinion... At least for a start...
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Offline jr2

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
Interesting idea... what if you put the AI mother ships in to duke it out, and then played as fighters/bombers to defend their ships?

 

Offline ANARKIA777

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  • I am alone in france on FS2.....
Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
 :nervous: :shaking: :shaking: :nervous:
It is 2hours AM in paris, i am tired....

 

Offline Turey

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
:nervous: :shaking: :shaking: :nervous:
It is 2hours AM in paris, i am tired....


Meh, I was up until 4 AM last night, then got up at six to go to school...

Anyways, I like the idea of assigning base stats, then giving everyone a certain number of "points", and let them place them where they want (of course, we'd need a points-per-1-increase for every field, as otherwise you'd be more likely to spend them on speed than HP, as it'd do more good.)
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Offline aldo_14

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
What if you put all of the parts of a ship into a table, plugged in some sort of infernal math equation that took the stats and pumped out a single value based on them, and then used that as a point value limiter for each ship? Like what you see in tabletop strategy games... the parts on the ship, plus it's speed, hull, etc, have to fit within a set limit of points.

It's impossible; you'd need to consider a myriad of effectively random factors relating to relative turret positioning / size / vulnerability for one thing, as well as angles of attack and the rather dim capship AI.

 

Offline MetalDestroyer

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
How about a super nuclear explosion in the whole space battle carnage ? huhu xD not like BSG, but somekind near as Supreme Commander or the next RTS from Massive Entertainment, World in Conflict ? :p

 

Offline Janos

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
can i be ur cruiser ;-*
lol wtf

 

Offline Bob-san

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
You guys do realize... most missions that star with "defend your xxx ship from other xxx ship(s)" you'll end up with at least 1 of the other ships disabled and disarmed, the player too busy to destroy it. If you do that in multiplayer, odds are they'll dogfight, taking their grand old time... oh and all major ships will be completely disarmed and disabled within the first 2 minutes (for cruisers).

Good luck... If I had my way with any uber-cruiser that had to fit in a certain total-power-cap, I'd replace everything like a turret to a morning stars and maxims and Ultra-AAAf... oh and put on all slasher beams; they will commonly hit bombers and nobody respects Command for "Avoid the beams and you won't get hit!", responding to "Damn it, Actium! Watch that friendly fire!"...
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Offline Snail

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
I don't think you can put Slashers on cruisers. ('cept for the LTerSlash) None of the cruisers had them. The only beams used were the SGreen and LTerSlash.

 

Offline Charismatic

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
can i be ur cruiser ;-*

Janos the flying cruiser of d00m!
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Offline chief1983

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Re: ULTIM BATTLE OF ALL MEMBERS FS2!!!!!
Instead of battle royale, could do a tournament style thing, with 1v1 capship matches.  There's have to be a lot of other limits imposed on the ships as well.  If you're going to put two capships in a level and beamfree them, they're going to have to be built in a way that they don't break the engine.  Certain size requirements, maneuverability, etc.  I could see a point based system working for most of those issues.  You may also want to consider limiting the number of certain types of turrets though too.  And I'm guessing we would only be able to pull from stock fs2 weaponry, and probably avoid anything like super shivan beams or something, sticking with more reasonably sized capship beams.  Just a couple thoughts.
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