Author Topic: Moloch style fighterbay on GTVA Corvettes?  (Read 8128 times)

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Offline Mobius

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Re: Moloch style fighterbay on GTVA Corvettes?
Um... I've heard you can fly through part of it, but I'm not very sure. The paths are also mixed up (number 1 of wing should be at a different place because they just collide together).

Uh in Steadfast Ep1 there currently are 3 missions where you fly close to an Ehreos+ a cutscene. I never noticed that bug...


I can't UL a picture because it's even worse that the Steadfast reskin.

Snail, you should have the VP with "my" Ehreos. Are you supposed to test Steadfast?!?
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Offline TrashMan

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Re: Moloch style fighterbay on GTVA Corvettes?
A corvette is supposed to be a corvette... no fighterbays..

Looks to me what you're looking for is light carriers. I know there are a few around...
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Offline Sarafan

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Re: Moloch style fighterbay on GTVA Corvettes?
A corvette is supposed to be a corvette... no fighterbays..

Looks to me what you're looking for is light carriers. I know there are a few around...

A Moloch is a corvette and it has fighterbay.

 

Offline wtf_cl0vvn

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Re: Moloch style fighterbay on GTVA Corvettes?
The problem with a corvette fighterbay, the way i see it, is that you can't fit a lot of fightercraft on there, so there's little diversity in ship selection.

Maybe we could make some sort of heavier all purpose fighter and fit that on there? The Myrmidon just doesnt seem like it can handle more than small craft...

Idk...I was doodling in my research lab the other day while some parts degreased. Came up with something that looks like it should have pretty heavy firepower, but also high speeds. Maybe not so maneuverable, but able to take on most assault and superiority craft and dispatch them quickly. Perhaps you could mount some Stilettos or something in order to disable destroyer class ships, then have the corvette jump in on its vulnerable flank and rip it to pieces.

Hmm...If I could find my damn notebook again. I guess Ill redraw it.

IIRC the Moloch is plagued by inability to launch very effective strikes from its fighterbay, i.e. a bomber wing, but crap escort, or fighter wings without any real punch.
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Offline Sarafan

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Re: Moloch style fighterbay on GTVA Corvettes?
How about the Erinyes?

 

Offline Dysko

Re: Moloch style fighterbay on GTVA Corvettes?
Better the Mara... ;7
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Offline wtf_cl0vvn

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Re: Moloch style fighterbay on GTVA Corvettes?
How about the Erinyes?

Something like that. A lot of primary banks, but Id say three secondaries. Two main for holding harpoons/hornets/tornadoes etc., and one bay for holding few stilettos or something. That way, you can perform those ever so crucial surgical strikes while sacrificing as little antifighter capability.

Anyhow i found the drawing id made. It sort of looks like a larger, bulkier Valk.

Maybe you could put the guns along the "wings", the two main secondaries on the sides of the cockpit, and the third bay on the underside....It would be really big, but then you could give it some supercharged Nankam powerplant, or perhaps a Vasudan one.
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Offline Mobius

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Re: Moloch style fighterbay on GTVA Corvettes?
Damn this is exaggerated. :D

Powerful power plants(engine)are Vasudan designed(i.e.) Deimos...

You are talking about banks like the ones of the Amun?
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Offline Mad Bomber

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Re: Moloch style fighterbay on GTVA Corvettes?
What about an old-school (TV War-era) fighterbayed corvette?

By the way, for reference, modern-day aircraft carriers (317m for Nimitz class) are larger than Fenrises (253m) and can carry 64 aircraft.

Given the fact that FS corvettes are about twice the length of a Nimitz (and quite a bit taller and wider) I'd say a light carrier about that size would be a logical class to have. Certainly would have been cheaper than putting a destroyer in every backwater system that needed fighter patrols. :p

But all the Terran fighterbayed corvettes (Ehreos, Oculus) are SOC as far as I know, which kills the whole "low cost" idea.  :sigh:


[edit] Note: I'm not counting the PTCv Baranec since it's not so much a "class" as a couple of asteroids built into one another.

There is the Victor, but it was made a while ago with the old, non-HTL version of the Deimos, and is intended to be a rough conversion rather than a production class.[/edit]
« Last Edit: March 11, 2007, 07:04:11 pm by Mad Bomber »
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Offline Sarafan

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Re: Moloch style fighterbay on GTVA Corvettes?
I have no idea of any of these ships everyone keeps saying. :nervous: Well, the Sobke was made after the first GW but a predecessor could have existed in the TW, maybe a test bed for future technology, perhaps deployed only in the end of the TW?

 

Offline Mad Bomber

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Re: Moloch style fighterbay on GTVA Corvettes?
I have no idea of any of these ships everyone keeps saying. :nervous:

* SOCv Ehreos was part of Inferno R1 and IIRC was not seen in the campaign.
* SOCv Oculus is a combined AWACS/mini-destroyer, available for DL on Hades-Combine.
* PTCv Baranec is intended to be a secret pirate command ship. It's meant to hide in asteroid fields, since the pirates built it out of roids and stolen parts. Also available on HC i think.
* RMCv Victor was something I had intended to use as a mercenary command ship in my now-defunct campaign Heroes for Hire, and is essentially a Deimos with an Argo bolted onto the side and used as makeshift hangar space.
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Offline Mobius

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Re: Moloch style fighterbay on GTVA Corvettes?
I don't remember the Oculus, but I can ensure that SOC doesn't always mean high-cost.

SOC operations are oftentimes based on the deployment of a small number of fighters, that need a recovery ship(Into the Lions Den). The "normal" fleet operates in such a manner that doesn't require small ships able to launch spacecraft.

Sarafan, you're going to see the Ehreos in Steadfast. To be honest, the idea of a corvette able to launch fighters inspired the missions where the Ehreos class SOCv Neuquen is present.  :nod:

EDIT: I wrote "mission"...now it's "missions"  ;7
« Last Edit: March 11, 2007, 07:35:09 pm by LieutenantGeneralMobius »
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Offline wtf_cl0vvn

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Re: Moloch style fighterbay on GTVA Corvettes?
What sort of infrastructure is required to maintain a squadron of fighters? You'd need a place to hold plenty of primary weapons, LOTS of secondaries (especially if youre raiding larger ships), fuel (Im guessing that wouldnt be too bad, since they use efficient fusion and what not; you could compress the deuterium gas and save space there), and repair equipment.

My guess is that this sort of setup would really limit the reactor space and weapons capabilities on the carrier ship. Alternately you could skimp on these things and just keep some small frontline supply depots...but they would be vulnerable to raids wouldn't they...

Anyhow...it's tricky. It seems very hard to balance firepower with ships available. The Colossus, for example, has about 60 wings, a HUGE number, but then again its a HUGE ship. If you look at the fighterbay on the schematics in that one Colossus cutscene its very small compared to the rest of the ship. On the other hand of course it has the weapons systems and reactor power to simultaneously take on 4 destroyers and come out on top...

If they dedicated the entire ship to fighters, no weapons, Im sure you could fit upwards of 240 wings.

So you have to deal with that.

 :doubt: anyhow...im hungry :p



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Offline ShivanSpS

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Re: Moloch style fighterbay on GTVA Corvettes?
What about the Sparta from the StratComm Terran fleet pack? i using it in my campaign, but StratComm originally designed it as a heavy transport.


 

Offline takashi

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Re: Moloch style fighterbay on GTVA Corvettes?
axem is making attachments to freighters that make them carriers! (its on his site)

so i guess i'll make attachments for corvettes, since my ships generaly suck.

 

Offline Unknown Target

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Re: Moloch style fighterbay on GTVA Corvettes?
Stop pimping your mod in every damn thread you post in! For the love of god!

 

Offline Qwer

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Re: Moloch style fighterbay on GTVA Corvettes?
I think fighterbays on corvettes are bad idea unless you mean corvette carriers. Take a look at Moloch: it's got small fighterbay, but in price of firepower smaller than GTVA corvettes. It'd be much better to make two type of corvettes: battle corvette with no fighterbay, but large amount of both AC and AF firepower and corvette carrier with medium AF and no AC, but fighterbay for few fighter and bomber wings. That pair would be ideal strike force: battle corvette provides standard fire support while corvette carrier stays in hiding and deploys fighters to support battle corvette.
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Offline Mobius

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Re: Moloch style fighterbay on GTVA Corvettes?
The Moloch is weak because it has SRed beams. He should have at least a LRed.

What sort of infrastructure is required to maintain a squadron of fighters? You'd need a place to hold plenty of primary weapons, LOTS of secondaries (especially if youre raiding larger ships), fuel (Im guessing that wouldnt be too bad, since they use efficient fusion and what not; you could compress the deuterium gas and save space there), and repair equipment.

No, if you're in a covert operation...or you simply have to stay without supplies for max one day.
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Offline Snail

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Re: Moloch style fighterbay on GTVA Corvettes?
The problem with the Shivans in FS2 is that they only have 3 beams. If you give a ship an SRed, it will be too weak. Giving it an LRed will make it too powerful. IMO the Shivans should have an MRed or something similar (SSlash?).

 

Offline Mobius

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Re: Moloch style fighterbay on GTVA Corvettes?
Inferno has a MRed :D

I think that Slashing beams are far from the Shivans' philosophy.
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