Author Topic: Ingame Movies not working in D3D mode  (Read 4226 times)

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Offline chief1983

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Re: Ingame Movies not working in D3D mode
Well I've not heard a single report of it having issues in XP.  Might want to mantis it then.
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Re: Ingame Movies not working in D3D mode
Yes we're both running the latest version of our respective graphics card drivers. I believe FS uses DX8 interfaces. As for the quality of the graphics, I really haven't seen a difference between OGL and D3D.
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Offline chief1983

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Re: Ingame Movies not working in D3D mode
If you're not currently using the MediaVP files, that's would be one reason why there's not much difference.  A lot of the enhancements are in the upgraded models and effects, and some of them reportedly don't work at all in D3D mode, and will crash the game.  I don't know what else would prevent the skipping effect.  Try making sure things like AA and AF are off in your drivers, make sure your audio is set to Generic Software, as other settings are known to cause trouble, kill anything else that might be making use of heavy I/O such as file sharing, etc.  If your video drivers are up to date, maybe check things like motherboard chipset drivers, audio drivers, etc, especially IDE drivers.  For a laptop that might be a bit difficult but for a desktop it should be manageable.  Other than that I'm out of ideas.  That's just what I would do if I were running into an issue like that.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline jr2

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Re: Ingame Movies not working in D3D mode
Wait a minute... skipping effect, as in audio?  I've got that one, too (on all later FS engines, eg BtRL, FS, WCS, maybe TBP, I'd have to check...)

 

Offline chief1983

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Re: Ingame Movies not working in D3D mode
I'm pretty sure he's referring to frame skip on the video of some sort, but it's not farfetched to believe that it could be caused by a bad audio card/driver eating up I/O poorly.  It used to happen with my via chipset until I threw in a Sound Blaster Audigy.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline jr2

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Re: Ingame Movies not working in D3D mode
Hmm, that might help... must be a bad driver, though, as a P4 1.8 GHz with on-board audio, 512 MB RAM, and an nVidia GeForce MX440 (I think) can handle it alright...

  

Offline Vretsu

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Re: Ingame Movies not working in D3D mode
I have the same problem as all the other assorted nuts in this thread.   :shaking:

Duel Core Intel CPU (3.4ghz)
Nvidia 6600 GT 256mb (God's GPU of choice)
Two gigs of RAM
XPSP2 (Stalin's OS of choice)
Huge, highly radioactive, archaic monitor

And my drivers are up to date.
« Last Edit: April 11, 2007, 06:21:14 pm by Vretsu »

 

Offline chief1983

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Re: Ingame Movies not working in D3D mode
Really, don't hate the playa, hate the game.  I doubt it's OpenGL's fault.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline jr2

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Re: Ingame Movies not working in D3D mode
Most likely, it's the driver's fault...  Here, if you want to test if OGL works, d'l Tremulous or Urban Terror or Wolfenstein: Enemy Territory (all free Q3A mods that use OGL).  I have all three.