But it's so much more interesting that way. And, as I pointed out there, E2150 was the first to use full 3D in a RTS. StarCraft was a hit largely because it was
1. from a very established company
2. almost just like the other games that established company made. I never could understand why, but the same formula also works for the most popular so-called RTS ever- Red Alert.
E2150 had little advetising cash and no cutscene-making staff to wow people. StarCraft hardly even needs the playable part, it's practically a movie in its own right. E2150 could not market itself on its terrible plot or any bells and whistles contained inside- even when TMP was released with cutscenes, they sucked and actually detracted from gameplay. E2150's selling point, aside from the very cool environment simulator and graphics engine, was that at the time it was simply the most accurate war simulation ever. Those Germans really stuck to what they knew

. Now there are all sorts of 3D RTSes, and bajillions claiming to be ultraaccurate, but so far few have come up to the level of E2150. At this moment gamers are developing a .wd hack, in order to bring the game up to its modern counterparts. We have to see by how much it trounces them, but I can guarantee I'll be gloating for weeks when it does.
Yes, this was a long, stupid, probably uninteresting post, but it was a quasi-obsessive thing for all the hardcores a few years ago (before some of them destroyed the entire community for kicks- ******* ), and this brought it all back.