I've seen some out there, but this is my attempt.... Actually my first attempt at modeling.

As many die-hard fans (myself included) can see, it's a Hornet, straight from the Tiger's Claw.
Now, I just have to learn how to texture... (shudders)

This is from the Modelview program, so I've gotten it to convert to a .pof, but I'm stumped when it comes to making the thruster plumes and other "special" submodels. I've taken a look at a tutorial that uses TS3.2, but since I'm using Max, I'm having some trouble translating it. Can anyone point me in the direction of a good max tutorial for ship creation?
Now, to me, it looks like the cockpit is a little small, or the butt is really huge, but I followed the schematics closely. I wanted to get the original down before I considered any modifications.
