I know the varying autopause options, yes. I do not feel they make the game resemble a turn based game any more then a pause button makes tetris turn based. They did little to dissuade me that it wasn't just a game desperately reaching for an action gamer crowd, while losing much of the calculated tactics of a true turn based game - all for zippo payoff, since the games combat systems simply don't lend themselves to heart pounding blood rush moments.
D&D and related rpg combat systems are designed for turn based play. If your going to discard that, you might as well discard the entire system wholesale, and simply grab a few elements, probably heavily edited, that will function in a well designed action based system.
Probably the most straightforward example is good old fireball. In a turn based system, it enjoys a number of small advantages over a real time - in particular, enemies who have low initiative will not be able to move out of the area of effect, nor will enemies who have already moved be able to move again to evade it. This is a considerable strength. In real time, everyone has the oppurtunity to move out of the blast radius - it's not really all that large, and people tend to move fast. You have very little chance to effectively calculate what all enemies (and in many cases, AI allies) as they all will be constantly moving.
Now, there are ways to offset this - you can remove casting times entirely, or allow a mage to retarget right before the spell goes off. However, none of these games did anything even remotely along those lines. They simply ignored any effects the changeover would have. This is what I mean by half-assed. They changed the nature of the game, and didn't adjust the details to match.
At any rate, to me, it's a moot point. Whatever Bethesda makes, it will not be fallout. And since Oblivion was a lot of blah with a very small set of cool moments, and Morrowind was the most ridiculously unbalanced game I've ever played, I'm not feeling too positive about it. Perhaps by some small miracle, they'll capture what I enjoyed about Fallout. But I ain't gonna hold my breath.