Author Topic: [RELEASE] Shadow Genesis: 2017 Edition  (Read 118124 times)

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Re: [RELEASE] Shadow Genesis: 2017 Edition
Hah, that was last decade. :p

Would be kinda neat to have though, too bad nobody's maintaining it.

 

Offline Iain Baker

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Re: [RELEASE] Shadow Genesis: 2020 Edition
Great news :-)

Can I ask a small favour please? Could you tell me the name of the AI profile for S.G please? I need it for my auto-aim table.

It is called SG.

Mh what is the thing with the auto-aim table? I mean, to shoot more precise on bigger distances this mod uses the Zoom Script after all.

are there any other keys bound to specific events I should know about so I know not to re-bined them too ;-)

As far as i know:
ALT-D & D for the Zoom Script
K and X during the course of missions.

Also some time the multiplayer message keys 1 through 4 are needed as well.

I need the auto-aim due to using a Thrustmaster T-Flight Hotas X.

The HOTAS makes the games more immersive and allows for faster and tighter turning than using a mouse - essential for Bem Cavalgar, but since it is an 'el cheapo' stick it has a bit of a deadzone problem. This makes precise aiming difficult. I tried using Joystick curves and setting the deadzone in FS to its minimum etc. but they didn't help much.

So I figured 'Just do what console FPS games do to overcome how $h1tty joypads are for precise aiming - aim assist'. So far it appears to be working great, and I'm looking forward to trying out campaigns on Insane  :cool:

Re the Zoom in SG. As far as I can tell it is independent of what weapon you are using - unless I just happened to have the right weapon/s equipped when using it.

Thanks for the heads up re the keybindings. It was the K which did it, I had that bound to targeting subsystem in reticle. If I just set another key to that and leave K unbound would that fix the problem?

Many thanks in advance  :)
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Offline Iain Baker

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Re: [RELEASE] Shadow Genesis: 2017 Edition
You can just open FRED, go to Editors, "Mission Specs" and you can see which AI profiles are available.

Ah, very handy, thank you. I can stop annoying people now  :lol:
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Offline Nyctaeus

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Re: [RELEASE] Shadow Genesis: 2017 Edition
SG uses standard Fury AI. AI files are modified BP ones. As for zoom script, it was always working for all weapons. In fact it's not working because weapons, but it is independent feature implemented via scripts. We added it for HyPaCS sniper rifle, but it will work great with Titan and other long-range armaments. I doubt if it's working with newer builds tho.
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Re: [RELEASE] Shadow Genesis: 2017 Edition
I doubt if it's working with newer builds tho.

I tested it, it actually works. Interestingly it is the only working script you can find on the wiki (last updated 2019).

  

Offline Doctor Robert

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Re: [RELEASE] Shadow Genesis: 2017 Edition
So I'm on Westerplatte and no matter what I do, I get a Mission Failure cutscene as soon as the Neva jumps out (after a successful escape). This time I made sure to knock out all the Main Beams on all three Not-Shadow-From-Babylon-5-ships (apart from the one that goes after the artillery frigates near the end) and made sure the Aeolus survived (it seems to be the first to go after the Pennsylvania). Each time the station is fully evacuated but the Mission Debriefing says the Evac was a failure (despite also saying it's a success earlier on in the briefing). Do I really need to keep every allied warship alive? Is there a sneaky "lolnope" third convoy out of the station that's destroyed every time unless you have the foresight to know when they die...er deploy in the middle of battle? Is this a Kobayashi Maru?

(Please pardon my vague saltiness; this post is in part my rage-quit therapy :D )

EDIT: Forgot to say; yes, running the latest and greatest FSO and MediaVPs; Knossos is updated; Verified the Campaign twice and made sure it was the latest update. Log upon request (if I can remember how to do that....)
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