Author Topic: RELEASE - The Procyon Insurgency  (Read 224941 times)

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Re: RELEASE - The Procyon Insurgency
Ok. I've managed to get the mission to run by using the 3.6.10 debug build. It still crashes in all the other builds though.

Thank you for the help

 

Offline colecampbell666

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Re: RELEASE - The Procyon Insurgency
Post the log file, we could help you get it to work normally. Debug builds run a lot slower.
Gettin' back to dodgin' lasers.

 
Re: RELEASE - The Procyon Insurgency
There Is no file log. I've looked everywhere and I can't seem to find it. The command line suggested above also didn't work. If a debug build is supposed to automatically make an error log then I don't know where the hell it's putting the damn thing.

Is it defaulted as hidden or something?

My FS open directory is as follows C:\FSopen.

I've checked the data folder, and their isn't anything there.

ok, I Just spotted a notepad file marked "errorlog", but it says the last build I ran was 3.6.9.


 

Offline colecampbell666

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Re: RELEASE - The Procyon Insurgency
Weird...
Gettin' back to dodgin' lasers.

 
Re: RELEASE - The Procyon Insurgency
ok. I finally got the errorlog to copy to notepad.

The first two are upon starting with the 3.6.9 debug build.

The last one is trying to start the mission from the briefing in the 3.6.9 debug build


Warning: For 'Vepar_Impact', 3 of 4 LODs are missing!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1218
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    parse_modular_table()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------
Warning: Couldn't open paticle texture 'Yellow_glow'
referenced by weapon 'Standard Flak'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 3180
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    parse_modular_table()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------
Warning: Couldn't open texture 'shockwave3d'
referenced by model 'shockwave.pof'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 3056
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    read_model_file()    model_load()    shockwave_load()    shockwave_level_init()    game_level_init()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------
Warning: Couldn't open texture 'corvette2t-01b'
referenced by model 'corvette2t-01.pof'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 3056
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    read_model_file()    model_load()    ship_create()    parse_create_object_sub()    parse_create_object()    mission_parse_maybe_create_parse_object()    post_process_ships_wings()    post_process_mission()    parse_mission()    parse_main()    mission_load()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()------------------------------------------------------------------

EDIT: THis is not the first time i've had errors like this

 

Offline colecampbell666

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Re: RELEASE - The Procyon Insurgency
That file doesn't say much, can you take a screenshot of your FSO folder?
Gettin' back to dodgin' lasers.

 
Re: RELEASE - The Procyon Insurgency
here's the dirlist text

 Volume in drive C has no label.
 Volume Serial Number is 0C3F-E3C0

 Directory of C:\Documents and Settings\Matt


 Directory of C:\



and i've attatched a screenie of my FSopen folder



[attachment deleted by admin]

 

Offline colecampbell666

  • I See Dead Pictures
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Re: RELEASE - The Procyon Insurgency
Delete all files with a red dot, all with a blue dot, list the full file name.

[attachment deleted by admin]
Gettin' back to dodgin' lasers.

 
Re: RELEASE - The Procyon Insurgency
files deleted.

Blue dots are.....

Homecoming.fs2 and FS2_Open-3.6.9.dmg

 

Offline colecampbell666

  • I See Dead Pictures
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  • Evolution and ascension.
Re: RELEASE - The Procyon Insurgency
Delete them.
Gettin' back to dodgin' lasers.

 
Re: RELEASE - The Procyon Insurgency
deleted the blue dot ones.

Game's still crashing.

 

Offline jr2

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Re: RELEASE - The Procyon Insurgency
Of course, the point was that you replace the "c:\games\freespace2" part in the command with the file path of your freespace2 folder. That is, if you haven't isntalled FreeSpace 2 to C:\games\freespace2.


Mmk.... If your path has spaces in it, it needs quotes (which is why there are quotes around the second part, 'cause My Documents has a space in it, as does the path %userprofile% points to) (it's a hangover from win9x DOS prompt).  like this:

Code: [Select]
dir /s "c:\program files\freespace2">"%userprofile%\My Documents\FS2Dirlist.txt"EDIT: looks like in your case it's gonna be:
Code: [Select]
dir /s "c:\fs open">"%userprofile%\My Documents\FS2Dirlist.txt"

 

Offline colecampbell666

  • I See Dead Pictures
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  • Evolution and ascension.
Re: RELEASE - The Procyon Insurgency
Yeah, delete the space in your FS2 folder name.
Gettin' back to dodgin' lasers.

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Quote
The one that crashes it says something about insufficient bitmapts to display the mission background, and the file extention pointing to a file on the computer that built the executable.

I haven't heard of that error before, but it suggests that there is either a rogue stars.tbl somewhere in your FS2 folder or you're using a build that is too old. What build is this on? Does it let you continue despite the error message in the debug build? Also, did you get any such error or crash on mission 11? The background in that one is almost identical, so if that worked then this message may just be something irrelevant.

The remaining errors that you posted indicate table and data priority issues as others are saying, but I'm surprised you could get that far into the campaign in the first place if they're that severe.

As I mentioned in my last post here, it may be worth trying to load the mission as a standalone with the ctrl-shift-s command in the mission simulator and see if it still crashes from there.

 
Re: RELEASE - The Procyon Insurgency
The mission does load fine in the mission simulator. No problems at all.

Something about my computer just doesn't like the campaign I guess. I deleted my FSopen folder and did a complete re-install, and It still crashes like clockwork.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - The Procyon Insurgency
Run a 3.6.10 debug build, and post the fs2_open.log that you find in \FreeSpace2\data.
Gettin' back to dodgin' lasers.

 
Re: RELEASE - The Procyon Insurgency
Log file is attatched

[attachment deleted by admin]

 

Offline Jeff Vader

  • The Back of the Hero!
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Re: RELEASE - The Procyon Insurgency
Oh dear

Quote
Initializing Direct3D graphics device at 1024x768 with 16-bit color...
1. No Direct3D.
2. 32-bit colours.

At least for starters.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline colecampbell666

  • I See Dead Pictures
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  • Evolution and ascension.
Re: RELEASE - The Procyon Insurgency
Code: [Select]
Found 35 roots and 15512 files.That doesn't seem right to me.

Select OpenGL and 32-bit color under the "Video" tab.

Delete anything in \data\tables.

Code: [Select]
Windoze reported 16 joysticks, we found 1:wtf:

And why do you have both pifinal and Procyon Insurgency as mods?

Remove any spaces in folder names.
Gettin' back to dodgin' lasers.

 
Re: RELEASE - The Procyon Insurgency
I've managed to finish the campaign in the mission simulator, but now i've got a new problem.

All the shivan ships in anything other than my main campaign with no mods now look like S#%T. The red textures are completly gone, the damn things are now pitch black.

Could any of the changes anyone here recomended have that impact on the game, or do I have to look elsewhere for the source of my new problem?