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I tried it out and they do fire the rockeyes at the player. I don't remember whether it is supposed to work that way or not. Someone will need to check the retail behavior with this type of situation to determine whether or not it's an SCP bug. It doesn't matter one way or another in this particular mission.
The Sthealths are not working, since LONG ago... if you fly a sthealths they will fire you Harpoons, hornets, rockeyes and everything....
what i mena, is that 3.6.9 oficial es buged and sthealths are not working.... along whit the disarm order....
It's actually just a slightly older version of 3.6.9. But 3.6.9 introduced two new problems that weren't in this build, so I figured I would tell people to fall back on the older one for now. One of Taylor's newer XT builds (5/10) seems to have fixed everything again, so I'll probably replace the RC7.9X build on the website with it once I am sure of its stability.
You must ask Taylor before posting a general link to those builds. Taylor hasn't announced them because they aren't intended for public use but just for testing. He could get angry (and with reason).
Ooooops another little hygienic fix you can do in PI14d.fs2.Spoiler:I've opened this file because I thought I was suffering a stealth bug (being fired tornados aspect-seeking missiles) as ShivanSPS says. Nevertheless I've seen it isn't the case because the usage of an awacs-set-radius SEXP. But, I've seen that you have set Alpha 1 hull strength twice: in SCT: Start event and in CPN: Alpha hull event.
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