Author Topic: messages  (Read 6590 times)

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Offline Mobius

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Uhm, Battlestar Galactica physics or sorta of? :)

I think you exaggerated a bit with your upgrades. ;)
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Roanoke

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Hey Kara, whatever happened to The Mercury Affair ?

 

Offline Snail

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It's probably on hold.

 

Offline Mobius

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The Mercury what?!?

Let me use search...
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline karajorma

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Hey Kara, whatever happened to The Mercury Affair ?

It's a bit of a sad tale. About 20 missions into TMA I got the idea for a cool prequel mini-campaign (Seeds of Rebellion) which I'm still working on. The problem was that about a year later I revised the plotline for SoR and broke the plotline for TMA in the process. The starting missions based around the campaign beginning basically all ended up having massive plot holes in them.

The problem is that as a result I ended up with the bad guys having no sensible way to lose except by doing something off of the Evil Overlord List (which is something I'm not willing to do). As soon as the bad guys did appear they'd steamroller the GTVA and there would be no chance of the player winning (hell there was little chance of the player surviving the first engagement). :D

Then there is the fact that BSG stole a gigantic plot device integral to the plot and used it themselves which would mean that everyone would think I was copying the show when in fact I'd thought it up independently over 2 years earlier.

But the changes did make SoR much better. So I'm keeping them. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Goober5000

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Just make both campaigns, as you originally intended, but put them in separate universes. :)

 

Offline karajorma

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Problem was that it still wouldn't resolve the issues I had with the antagonist. The campaign would go.

Mission 1 : Fly about not doing much
Mission 2 : Fly about not doing much
Mission 3 : Gigantic fleet appears out of nowhere and wipes out the player.

Even if I had the player find the fleets rallying point that would have simply meant he'd get wiped out a mission earlier. Basically I based TMA around the idea of what would an intelligent person do if they wanted to beat the GTVA without having to have a vastly bigger fleet. Only problem was that SoR changed the basic set up a little by removing many of clues about what was going on and antagonist went from challenging opponent to completely unbeatable. :)

What I'll do is make SoR the best campaign I can make it and then see if I can make TMA work. :) Even if it doesn't TMA served it's purpose in that it allowed me to learn FRED. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
You could also let the Great White Handkerchief come in.

OK...

Ik zou het leuk vinden dat je die campagne released, aangezien de anderen er toch niets van snappen en dus ook niets merken van je noobish-ish.

 

Offline lefkos

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You could also let the Great White Handkerchief come in.

OK...

Ik zou het leuk vinden dat je die campagne released, aangezien de anderen er toch niets van snappen en dus ook niets merken van je noobish-ish.
LOL!
haha ik zal het proberen :) maar hij is nog lang niet klaar. ik denk dat hij klaar is  rond het eindde van de zomer vakantie :P (hoop ik)
maar het wordt denk toch de meest vage campagne ooit (en erg noob :P)
maar mischien kan ik hem niet eens releasen want de campaigne editor doet vreemd want hij loopt vast als ik erop klik :S en ik weet niet hoe ik het in een vp file of campagne file kan krijgen(tabels modellen etc) xD en alsti gereleased is is het  toch een probeersel.:)

english version: haha i  will try it :) but its not even close to complete.  i think its ready at the end of the summer vacation :P (i hope). BUT if so its the most vague campaigne ever!  (and really noob :P) But maybe there isnt comming an campaigne because my camaigne editor is doing very weird it freezes if i click on it... :S and i dont know how to make a VP file or a Campaigne file (i mean the tables models etc)xD. And if its completed its still my first try. :)
Music is an expression of our inner creativity.

 

Offline lefkos

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OH CRAP!
i exedently overith my ship table file with something of school! :ick:
its al screwd up now  :(
but i have so much insperation i have a totaly new idea!
so im starting again with something new (and something better)
Music is an expression of our inner creativity.

 

Offline lefkos

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  • your Hardstyle music producer
btw my message-list Sexp isnt working properly because the messages are comming after one second  i mean if a pilot says: we got unknown fighter classes here. and a sec later without even touchted the unknown classes one of the pilots says: damn these fighters are unbelievable! but the delay between the messages is 10 (10 seconds right?) and it still says the message after 1 second
Music is an expression of our inner creativity.

 

Offline karajorma

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10 milliseconds

Send-message-list is different from most SEXPs in that times are not in seconds. Make that 10,000 and it should work as you planned it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline lefkos

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  • your Hardstyle music producer
Error: Not a number.

In sexpression: ( when
   ( has-time-elapsed 3 )
   ( do-nothing )
   ( send-message-list
      "#Command"
      "High"
      "ok pilots"
      4,000
      "Alpha 3"
      "High"
      "aye"
      300
      "beta 1"
      "High"
      "damn"
      400
      "Alpha 3"
      "High"
      "it wasnt"
      300
      "#Command"
      "High"
      "cut"
      500
   )
)
(Error appears to be: 4,000)
File:D:\C++\Freespace\fs2_open\code\Mission\MissionParse.cpp
Line: 5708
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

hmm... it doesnt work.. even if i ignore the  error the messages  are still the same

Music is an expression of our inner creativity.

 
Don't actually put "4,000". Don't use commas. Just say "4000".

 

Offline karajorma

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Who told you to put a comma in that!

*looks guilty* :nervous:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline lefkos

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Who told you to put a comma in that!

*looks guilty* :nervous:
lol it doesnt matter :)
its fixed so ! thanks guys  :D
Music is an expression of our inner creativity.

 

Offline Colonol Dekker

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Any chance of a demo soon? :D

Oh and on behalf of the people who contributed more than "check freddocs" :nervous: you're welcome.

:welcome:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline lefkos

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Any chance of a demo soon? :D

Oh and on behalf of the people who contributed more than "check freddocs" :nervous: you're welcome.

:welcome:
i dont know yet
maybe:) but im still a noob and the voices are funny( i mean my english sucks and that of my friend to because were dutch. another friend is english and plays command he's very good :)
and still there are alot of tiny bugs + i must ask premission for some models and weapons i use
also i must refine the story because it isnt  the freespace 2 story etc but my own (with the same subspace map etc)
and the most important part.. i dont know (yet) how to make .vp (i know it a little but its still very vague to me)

edit : this maybe is weird but there will be 4 races(or organisations) 1: TR (Terran Republic) 2 : EA (earth alliance ( i think im gonna change this due its very unorgininal)) 3: SA (shadow alliance) Thats like Alqaida but than in space :P. 4: still thinking about this one.
my main idea is that every organisation has its own beams (sins the only real race are the terrans) i can use the Red beams for the SA blue/green for  the TR and silver/Orange for the EA
also every organisation has the same Capships but They all got other fighters and bombers.
yea its really messed up but i can help my self out i hope :)

but i want to know from you guys: do you like my plan/idea etc?
 
« Last Edit: June 13, 2007, 01:17:38 pm by lefkos »
Music is an expression of our inner creativity.