Hi I just wanted to point out a few problems I have with armor.tbl
First of all "Cutoff" function doesn't seem to work with Beam weapons. Just so you don't think I made some error the function works perfectly for missiles, bombs and lasers. I know that Beams apply damage every "few fractions of a second" so I tried bumping up the "+Value" in the calculations up to billions or trillions and still no effect.
Secondly there is a problem with the "Multiplicative" type function.
For example I entered the following in the armor.tbl:
#Armor Type
$Name:Energy_field_Sathanas
$Damage Type: Laser
+Calculation: Multiplicative
+Value: 5000
#End
Then I put Laser type damage into the Subach entry and gave the above armor type to the Sathanas.
When I fired the Subach which should now have 5000 times greater effectiveness against Sathans it reduces 3% of the integrity when it should reduce 15% seeing as how Subach has 15 damage times 5000 times two gunpoints equals 150,000 and Sathanas has 1000,000 hitpoints. However the real problem is that every new volley will reduce less and less hitpoints. The damage is dropping exponentially as the hull integrity drops. By the time I get to 5%-10% target hull integrity it takes several dozen shots to drop the hull by even 1%. Finally as I get to 1% the Sathanas no longer takes any damage (I accelerated the time 64 times and no dice).
I used the search but no one has ever brought up these problems.
Are they problems or am I just a newb who can't see the obvious solution?
