Author Topic: Error with wip-mod and debug-build...  (Read 5780 times)

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Offline FUBAR-BDHR

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Re: Error with wip-mod and debug-build...
Looks like an issue with GTSG Mjolnir or the next entry after it.  What does that table entry look like?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Re: Error with wip-mod and debug-build...
Looks like an issue with GTSG Mjolnir or the next entry after it.  What does that table entry look like?
Well, this is the end part of my ships.tbl :

Code: [Select]
$Name: SpaceHunk
$Short name: SDev
$Species: Shivan
+Tech Description:
XSTR("", 3169)
$end_multi_text
$POF file:                  spacehunk.pof
$Detail distance: (0, 2500, 5000, 14000)
$Show damage: NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.5
$Max Velocity: 0.0, 0.0, 25.0
$Rotation time: 200.0, 200.0, 200.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 500.0
$Expl outer rad: 7400.0
$Expl damage: 800.0
$Expl blast: 8500.0
$Expl Propagates: YES
$Shockwave Speed: 600.0
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 8.0
$Max Weapon Eng: 100.0
$Hitpoints:                 2000
$Flags:                     ( "supercap" "big damage")
$AI Class:                  Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time:                 6000
$EngineSnd: 136
$Closeup_pos: 0.0, 0.0, -6820
$Closeup_zoom: 0.5
$Score: 10


$Name:                          GTSG Mjolnir
$Short name:            Mjolnir
$Species:                       Terran
+Type:                          XSTR("Fixed gun emplacement", 3170)
+Maneuverability:       XSTR("Poor", 3171)
+Armor:                         XSTR("Heavy", 3172)
+Manufacturer:          XSTR("RNI Systems", 3173)
+Description:
XSTR("Advanced sentry gun platform.", 3174)
$end_multi_text
+Tech Description:
XSTR("", 3175)
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3
$POF file:                      beamsaber.pof
$Detail distance:       (0, 500, 1200, 3000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         100000.0, 100000.0, 100000.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO
$Shockwave Speed:       0.0
$Default PBanks:        ( )
$Default SBanks:        ( "Trebuchet" "Trebuchet" "Trebuchet" "Trebuchet" "Trebuchet" )
$SBank Capacity:        ( 250, 250, 250, 250, 250 )
$Shields: 8000
$Shield Color: 100 100 255
$Power Output:          4.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints: 2500
$Flags:                      ( "cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner: NO
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127
$Closeup_pos:           0.0, 0.0, -300
$Closeup_zoom:          .3
$Shield_icon: genericshield
$Score:             17
$Subsystem:                     turret01,30,1.0
   $Default PBanks:        ( "MjolnirBeam" "MjolnirBeam" )
$Subsystem:                     grind01a, 30, 8.0
$Subsystem:                     grind02a, 30, -8.0


$Name:                          GTSG Mjolnir#home
$Short name:            Mjolnir
$Species:                       Terran
+Type:                          XSTR("Fixed gun emplacement", 3176)
+Maneuverability:       XSTR("Poor", 3177)
+Armor:                         XSTR("Heavy", 3178)
+Manufacturer:          XSTR("RNI Systems", 3179)
+Description:
XSTR("Advanced sentry gun platform.", 3180)
$end_multi_text
+Tech Description:
XSTR("", 3181)
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3
$POF file:                      beamsaber.pof
$Detail distance:       (0, 500, 1200, 3000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         100000.0, 100000.0, 100000.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO
$Shockwave Speed:       0.0
$Default PBanks:        ( )
$Default SBanks:        ( )
$SBank Capacity:        ( )
$Shields: 800
$Shield Color: 100 100 255
$Power Output:          4.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints: 4500
$Flags:                      ( "cruiser")
$AI Class:                      Captain
$Afterburner: NO
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127
$Closeup_pos:           0.0, 0.0, -300
$Closeup_zoom:          .3
$Score:             17
$Subsystem:                     turret01,30,1.0
   $Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     grind01a, 30, 8.0
$Subsystem:                     grind02a, 30, -8.0

$Name:                          Shivan Comm Node
$Short name:            CommSat
$Species:                       Shivan
+Tech Description:
XSTR("", 3182)
$end_multi_text
$POF file:              Comm2S-01.pof
$Detail distance:       (0, 2000, 6500, 18000)
$Show damage:           NO
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        2400.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES
$Shockwave Speed:       600.0
$Shockwave Count: 2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:               280000
$Shield Color: 255 92 92
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:             40000
$Flags:                         (  "dont collide invisible" "knossos")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             2000
$EngineSnd: 185
$Closeup_pos:           0.0, 0.0, -870
$Closeup_zoom:          0.40
$Shield_icon: genericshield
$Score: 300
$Subsystem:                     piece1A,  30,20
$Subsystem:                     piece2A,  15,5
$Subsystem:                     piece3A,  30,20
$Subsystem:                     piece4A,  2,50
$Subsystem:                     piece5A,  15,5
$Subsystem:                     core,  2,0

$Name:                          @Volition Bravos
$Short name: VPirate
$Species:                       Terran
+Tech Description:
XSTR("", 3183)
$end_multi_text
$POF file:                      pirate2t-01.pof
$Detail distance: (0, 600, 1500, 5000)
$Show damage: YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity: 0.0, 0.0, 60.0
$Rotation time: 40.0, 40.0, 40.0
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 5.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 125.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 3500.0
$Expl Propagates: YES
$Shockwave Speed: 500.0
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields:                       0
$Power Output: 90.0
$Max Oclk Speed: 25.0
$Max Weapon Eng: 100.0
$Hitpoints:                     10000000000
$Flags:                         ( "supercap" "no_fred" )
$AI Class:                      Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time:                     2000
$EngineSnd: 186
$Closeup_pos: 0.0, 0.0, -900
$Closeup_zoom: 0.5
$Score: 10
$Subsystem:                     turret01, 2, 5.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem:                     turret02, 2, 5.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem:                     turret03, 2, 5.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem:                     turret04, 2, 5.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem:                     turret05, 2, 5.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem:                     turret06, 2, 5.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem:                     turret07a, 2, 5.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem:                     turret08, 2, 5.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem:                     turret09a, 2, 5.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem:                     communications,  10, 0
$Subsystem:                     navigation,             10, 0
$Subsystem:                     engine01,                        10, 0
$Subsystem:                     sensors,                        10, 0
$Subsystem:                     weapons,                        10, 0

;=====>> TEST STUFF <<=======



#End


I don't think I have changed much there, though... :nervous:

...oh, wait - *damn*! It seems there's a Mjolnir with shields and a pretty old shieldmesh of mine :o ... (meaning a resized fighter shield that's quite likely outside the model's bounding box - see link in sig)

*gets angry about self* :mad: :hopping:

 Dunno if it causes one of these two errors, but that shieldmesh definitely HAS to be redone. :nervous: :shaking:
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
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    • 165th Beer Drinking Hell Raisers
Re: Error with wip-mod and debug-build...
$Default SBanks:        ( "Trebuchet" "Trebuchet" "Trebuchet" "Trebuchet" "Trebuchet" )
$SBank Capacity:        ( 250, 250, 250, 250, 250 )

You can only have 4 secondary banks.   

Why you would want secondary banks instead of turrets on it I don't know. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Re: Error with wip-mod and debug-build...
Yeah, thanks :) . Found it after someone mentioned the Mjolnir being the fault.
Removing the 5th from the tbl solved it (I hope it's no problem that the .pof still has 5 banks, of which one isn't used by the .tbl ... ) , so again thanks for helping :) .

And why I did it that way, and also why I didn't recognize it:
I haven't touched the Mjolnir's entry for many years... seems I added this in right at the beginning, maybe 2002 or even 2001. And because I didn't knew how to export and reimport without losing data back then, making submodels for turrets wasn't an option (There also was no PCS at that time). Today, of course, it would be... but I'm already busy with enough other stuff.
Also, gameplay-wise, I added this to have a turret that can't be simply sniped by Trebs... ;)




The explanation of how debug-log etc. work has also helped me a good deal   (thanks @ The_E & Dragon :) )   - found & fixed several more errors :) .





Though, there again are some that I don't understand  (I could only post the end parts of the logs, as pastebin didn't like 1.7 MB logs ... :nervous: )  :



#1)     (from Ravana-mod, don't remember the exact occassion)
Code: [Select]
Assert: order != -1
File: hudsquadmsg.cpp
Line: 2632

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 260 bytes
<no module>! WinAssert + 208 bytes
<no module>! hud_query_order_issued + 309 bytes
<no module>! sexp_order + 289 bytes
<no module>! eval_sexp + 6478 bytes
<no module>! is_sexp_true + 43 bytes
<no module>! sexp_and + 161 bytes
<no module>! eval_sexp + 1624 bytes
<no module>! eval_when + 539 bytes
<no module>! eval_sexp + 3231 bytes
<no module>! mission_process_event + 313 bytes
<no module>! mission_eval_goals + 513 bytes
<no module>! game_simulation_frame + 1129 bytes
<no module>! game_frame + 491 bytes
<no module>! game_do_frame + 239 bytes
<no module>! game_do_state + 379 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 728 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

logfile



#2)     (happened upon loading the Gigas in the techroom in my other mod... yes, I included some Inferno stuff)
Code: [Select]
Assert: pm->num_split_plane <= MAX_SPLIT_PLANE
File: modelread.cpp
Line: 1890

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 260 bytes
<no module>! WinAssert + 208 bytes
<no module>! read_model_file + 15626 bytes
<no module>! model_load + 754 bytes
<no module>! techroom_select_new_entry + 423 bytes
<no module>! tech_next_entry + 153 bytes
<no module>! techroom_button_pressed + 204 bytes
<no module>! techroom_do_frame + 620 bytes
<no module>! game_do_state + 333 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 728 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes


Verify failure: Vbuf0 != NULL

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 260 bytes
<no module>! Error + 229 bytes
<no module>! g3_allocate_vbufs + 278 bytes
<no module>! g3_draw_poly_constant_sw + 256 bytes
<no module>! g3_draw_2d_poly_bitmap + 577 bytes
<no module>! gr_bitmap + 211 bytes
<no module>! gr_opengl_flip + 164 bytes
<no module>! gr_flip + 85 bytes
<no module>! gr_opengl_cleanup + 90 bytes
<no module>! gr_close + 84 bytes
<no module>! doexit + 266 bytes
<no module>! exit + 18 bytes
<no module>! WinAssert + 407 bytes
<no module>! read_model_file + 15626 bytes
<no module>! model_load + 754 bytes
<no module>! techroom_select_new_entry + 423 bytes
<no module>! tech_next_entry + 153 bytes
<no module>! techroom_button_pressed + 204 bytes
<no module>! techroom_do_frame + 620 bytes
<no module>! game_do_state + 333 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 728 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

logfile



#3)     (happened upon loading the Diablo...)

Code: [Select]
Assert: mp->nverts > 1
File: modelread.cpp
Line: 2562

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 260 bytes
<no module>! WinAssert + 208 bytes
<no module>! model_maybe_fixup_subsys_path + 169 bytes
<no module>! model_set_subsys_path_nums + 307 bytes
<no module>! model_load + 3325 bytes
<no module>! techroom_select_new_entry + 423 bytes
<no module>! tech_next_entry + 153 bytes
<no module>! techroom_button_pressed + 204 bytes
<no module>! techroom_do_frame + 620 bytes
<no module>! game_do_state + 333 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 728 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes



Verify failure: Vbuf0 != NULL

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 260 bytes
<no module>! Error + 229 bytes
<no module>! g3_allocate_vbufs + 278 bytes
<no module>! g3_draw_poly_constant_sw + 256 bytes
<no module>! g3_draw_2d_poly_bitmap + 577 bytes
<no module>! gr_bitmap + 211 bytes
<no module>! gr_opengl_flip + 164 bytes
<no module>! gr_flip + 85 bytes
<no module>! gr_opengl_cleanup + 90 bytes
<no module>! gr_close + 84 bytes
<no module>! doexit + 266 bytes
<no module>! exit + 18 bytes
<no module>! WinAssert + 407 bytes
<no module>! model_maybe_fixup_subsys_path + 169 bytes
<no module>! model_set_subsys_path_nums + 307 bytes
<no module>! model_load + 3325 bytes
<no module>! techroom_select_new_entry + 423 bytes
<no module>! tech_next_entry + 153 bytes
<no module>! techroom_button_pressed + 204 bytes
<no module>! techroom_do_frame + 620 bytes
<no module>! game_do_state + 333 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 728 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

logfile



#4)     (happened upon loading the mission selection screen in SP from techroom... crash without any direct error message :nervous: )

logfile



#5)     Well, this one's rather obvious. Happened when loading the STVF Nightwing ; it seems that 32 firing points is too much for a secondary bank, or is it??
But then, what is the limit exactly?? :confused:

Code: [Select]
Assert: bank->num_slots < MAX_SLOTS
File: modelread.cpp
Line: 1568

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 260 bytes
<no module>! WinAssert + 208 bytes
<no module>! read_model_file + 11345 bytes
<no module>! model_load + 754 bytes
<no module>! techroom_select_new_entry + 423 bytes
<no module>! techroom_do_frame + 759 bytes
<no module>! game_do_state + 333 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 728 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Error with wip-mod and debug-build...
First one I'm not really sure but it has to do with orders given.  Check the mission to see if the orders are allowed for the ship types. 

Second one is caused by the number of split planes (where the ship breaks apart when exploding) being to big.  Try a recent build and see if it still happens as the limit was recently raised.

Third one is cause by a model path.  Check it in PCS2. 

Four appears to be a problem with a reference to tstrings in one of the missions.  Maybe even a corrupt mission.

Five the limit is 25. 







No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Re: Error with wip-mod and debug-build...
THANKS. :) :yes:

...and I actually had the split points (that's equivalent, or isn't it?) decreased by one on the Gigas, I just hadn't noted this to my error-overview and thus forgotten it. Admittedly, I didn't test it again yet.


Anyway, again thanks for all the help :) .


About 1) ... :   I tried ordering fighters to dock by adding this in the objecttypes.tbl as possible goal for them - but somehow, it never showed up as option in FRED, nor had I been able to actually give this order in-game...

Maybe something I did in that process is it... or my try at creating an Excalibur-/Deathstar-like beam weapon - I sort of removed a submodel that was referenced in the process by a SEXP, before I went into FS-hibernation ... :nervous:
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Re: Error with wip-mod and debug-build...
...hm. OK, by now I've fixed quite a few of the mods' errors (thanks to all the helpers here :) ) , but something seems to remain:

Whenever I go to the mission-selection (be it single- or multiplayer) , the debug-builds   (Inf5618 and Inf5660 tested so far... I'll DLed newer ones just before writing this)   will crash to desktop immediately. (I'm a bit fearful of my OS' stability out of habit and thus haven't tried to go further in non-debug builds)
I don't have the log available at the moment, but it typically reads in mission descriptions just to crash with a single Int3()-message in the log.

The crazy thing is that it still did this after I removed *all* of my own missions... :wtf: but it IS a mod-specific error, because when I start a non-mod or MVP-only game, I don't get this error... So I'm pretty much lost here. :confused: :confused: :confused:


I'll post the log soon, but hope that somebody might even have an idea without it...

.
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Error with wip-mod and debug-build...
Yeah, there is not much to say about this other than "Post the log".

Also, Please use the 3.6.12 RC builds for generating that log. 5660 is ... old.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Re: Error with wip-mod and debug-build...
Ok, I'll do, it's just that I don't have it on this PC here.
And as I wrote, I did just DL newer builds (3.6.12 RC1 and nightly-59something) and will see how they work with it... so, 'till then and thanks still :) .
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Error with wip-mod and debug-build...
There are 837 Int3() calls in the engine.

We'll definitely need the log. :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: Error with wip-mod and debug-build...
There are 837 Int3() calls in the engine.

We'll definitely need the log. :p
Man you guys suck, can't even figure it out without a log?  :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Re: Error with wip-mod and debug-build...
They didn't yet have the log, only a crude part I could remember.




Here's the lower part of the log, then:


Code: [Select]
Loading 2_MainHall1-m.pcx for the first time.
Loading 2_MainHall1-m.pcx (1024x768x8)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
AUDIOSTR => Successfully opened: Aquitaine.wav
Loading 2_MainHall1.pcx for the first time.
Loading 2_MainHall1.pcx (1024x768x16)
Fast-unloading 2_MainHall1.pcx.  1024x768x16
Loaded Camp_on.wav
Loaded Camp_off.wav
Loaded dooropen.wav
Loaded user_c.wav
Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MAIN_MENU (1)
Releasing bitmap 2_MainHall1.pcx in slot 286 with handle 266286
Releasing bitmap 2_MainHall1-m.pcx in slot 287 with handle 271037
MULTI VOICE : SETTING QOS 10
MULTI VOICE : SETTING MAX RECORD TIME 5000
Loaded cue_voice.wav
Loading 2_MultiJoin-M.pcx for the first time.
Loading 2_MultiJoin-M.pcx (1024x768x8)
Error loading multiplayer common palette!
Error loading multiplayer common palette!
Frame  0 too long!!: frametime = 0.357 (0.357)
Loading 2_MultiJoin.pcx for the first time.
Loading 2_MultiJoin.pcx (1024x768x16)
Fast-unloading 2_MultiJoin.pcx.  1024x768x16
Loading cd.pcx for the first time.
Loading cd.pcx (8x8x16)
Fast-unloading cd.pcx.  8x8x16
Loading 2_MJ_080001.pcx for the first time.
Loading 2_MJ_080001.pcx (59x53x16)
Fast-unloading 2_MJ_080001.pcx.  59x53x16
Loading 2_MJ_070001.pcx for the first time.
Loading 2_MJ_070001.pcx (59x53x16)
Fast-unloading 2_MJ_070001.pcx.  59x53x16
Loading 2_MJ_070002.pcx for the first time.
Loading 2_MJ_070002.pcx (59x53x16)
Fast-unloading 2_MJ_070002.pcx.  59x53x16
Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14)
Unloading 2_MultiJoin.pcx.  1024x768x16
Releasing bitmap 2_MultiJoin-M.pcx in slot 286 with handle 328036
Unloading 2_MJ_000001.pcx.  34x50x0
Unloading 2_MJ_000002.pcx.  34x50x0
Unloading 2_MJ_020001.pcx.  34x50x0
Unloading 2_MJ_020002.pcx.  34x50x0
Unloading 2_MJ_030001.pcx.  73x55x0
Unloading 2_MJ_030002.pcx.  73x55x0
Unloading 2_MJ_040001.pcx.  34x50x0
Unloading 2_MJ_040002.pcx.  34x50x0
Unloading 2_MJ_050001.pcx.  34x50x0
Unloading 2_MJ_050002.pcx.  34x50x0
Unloading 2_MJ_060001.pcx.  60x53x0
Unloading 2_MJ_060002.pcx.  60x53x0
Unloading 2_MJ_070001.pcx.  59x53x16
Unloading 2_MJ_070002.pcx.  59x53x16
Unloading 2_MJ_080001.pcx.  59x53x16
Unloading 2_MJ_080002.pcx.  59x53x0
Unloading 2_MJ_090001.pcx.  58x46x0
Unloading 2_MJ_090002.pcx.  58x46x0
Unloading 2_MJ_100001.pcx.  58x41x0
Unloading 2_MJ_100002.pcx.  58x41x0
Unloading 2_MJ_110001.pcx.  110x87x0
Unloading 2_MJ_110002.pcx.  110x87x0
Unloading 2_slider0000.pcx.  28x28x0
Unloading 2_slider0001.pcx.  28x28x0
Unloading 2_slider0002.pcx.  28x28x0
Loading 2_MultiStartGame-M.pcx for the first time.
Loading 2_MultiStartGame-M.pcx (1024x768x8)
Error loading multiplayer common palette!
Found bitmap cursor1.ani -- number 281
Found bitmap cursor1.ani -- number 281
Loading 2_MultiStartGame.pcx for the first time.
Loading 2_MultiStartGame.pcx (1024x768x16)
Fast-unloading 2_MultiStartGame.pcx.  1024x768x16
Loading cursor1.ani[1] for the first time.
Loading cursor1.ani[1] (5x7x16)
Fast-unloading cursor1.ani[1].  5x7x16
Loading 2_MSG_000002.pcx for the first time.
Loading 2_MSG_000002.pcx (40x38x16)
Fast-unloading 2_MSG_000002.pcx.  40x38x16
Fast-unloading cursor1.ani[2].  5x7x16
Fast-unloading cursor1.ani[3].  5x7x16
Fast-unloading cursor1.ani[4].  5x7x16
Fast-unloading cursor1.ani.  5x7x16
Loading 2_MSG_110001.pcx for the first time.
Loading 2_MSG_110001.pcx (95x73x16)
Fast-unloading 2_MSG_110001.pcx.  95x73x16
Loading 2_MSG_110002.pcx for the first time.
Loading 2_MSG_110002.pcx (95x73x16)
Fast-unloading 2_MSG_110002.pcx.  95x73x16
Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39)
Unloading 2_MultiStartGame.pcx.  1024x768x16
Releasing bitmap 2_MultiStartGame-M.pcx in slot 286 with handle 456286
Unloading 2_MSG_000001.pcx.  40x38x0
Unloading 2_MSG_000002.pcx.  40x38x16
Unloading 2_MSG_030001.pcx.  40x38x0
Unloading 2_MSG_030002.pcx.  40x38x0
Unloading 2_MSG_040001.pcx.  40x38x0
Unloading 2_MSG_040002.pcx.  40x38x0
Unloading 2_MSG_050001.pcx.  40x35x0
Unloading 2_MSG_050002.pcx.  40x35x0
Unloading 2_MSG_060001.pcx.  40x35x0
Unloading 2_MSG_060002.pcx.  40x35x0
Unloading 2_MSG_070001.pcx.  40x35x0
Unloading 2_MSG_070002.pcx.  40x35x0
Unloading 2_MSG_080001.pcx.  40x35x0
Unloading 2_MSG_080002.pcx.  40x35x0
Unloading 2_MSG_090001.pcx.  50x40x0
Unloading 2_MSG_090002.pcx.  50x40x0
Unloading 2_MSG_100001.pcx.  50x40x0
Unloading 2_MSG_100002.pcx.  50x40x0
Unloading 2_MSG_110001.pcx.  95x73x16
Unloading 2_MSG_110002.pcx.  95x73x16
Loading 2_MultiCreate-M.pcx for the first time.
Loading 2_MultiCreate-M.pcx (1024x768x8)
Loading 2_Chatbox-m.pcx for the first time.
Loading 2_Chatbox-m.pcx (1024x768x8)
Found bitmap cursor1.ani -- number 281
Found bitmap 2_CHB_02a0001.pcx -- number 343
Found bitmap 2_CHB_02a0002.pcx -- number 344
Error loading multiplayer common palette!
Found bitmap 2_slider0000.pcx -- number 310
Found bitmap 2_slider0001.pcx -- number 311
Found bitmap 2_slider0002.pcx -- number 312
Someone passed an extension to bm_load for file 'Shivan2.pcx'
Releasing bitmap Shivan2.pcx in slot 397 with handle 864897
Someone passed an extension to bm_load for file 'BlkL_M1a.pcx'
Found bitmap BlkL_M1a.pcx -- number 264
Tried to release BlkL_M1a.pcx that has a load count of 2.. not releasing
Frame  0 too long!!: frametime = 0.626 (0.626)
Loading 2_MultiCreate.pcx for the first time.
Loading 2_MultiCreate.pcx (1024x768x16)
Fast-unloading 2_MultiCreate.pcx.  1024x768x16
Loading 2_Chatbox.pcx for the first time.
Loading 2_Chatbox.pcx (716x192x16)
Fast-unloading 2_Chatbox.pcx.  716x192x16
Loading 2_PleaseWait.pcx for the first time.
Loading 2_PleaseWait.pcx (534x79x16)
Fast-unloading 2_PleaseWait.pcx.  534x79x16
Stuffed string = [Astaroth-B Test aa]
Stuffed int: 1
Stuffed string = [Astaroth-B Test ab]
Stuffed int: 1
Stuffed string = [Astaroth-B Test ac]
Stuffed int: 1
Stuffed string = [Capship Attack]
Stuffed int: 1
Stuffed string = [Shivan Gauntlet S]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Shivan Gauntlet S]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [02/25/02 at 15:08:28]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 15
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Shivan Gauntlet S]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Shivan Gauntlet S]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [09/20/02 at 18:27:42]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 15
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Shivan Gauntlet V]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Shivan Gauntlet V]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [02/23/02 at 12:02:02]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 15
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Shiv. Spiessrutenlauf]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Shiv. Spiessrutenlauf]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [02/23/02 at 12:02:49]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 15
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Terran Gauntlet S]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Terran Gauntlet S]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [02/25/02 at 15:07:07]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 5
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Terran Gauntlet S]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Terran Gauntlet S]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [09/20/02 at 17:24:47]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 15
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Terran Gauntlet V]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Terran Gauntlet V]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [09/20/02 at 00:30:23]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 15
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Terr. Spiessrutenlauf]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Terr. Spiessrutenlauf]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [09/20/02 at 00:30:03]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 15
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Vasudan Gauntlet S]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Vasudan Gauntlet S]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [02/25/02 at 15:04:25]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 5
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Vasudan Gauntlet S]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Vasudan Gauntlet S]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [09/20/02 at 17:25:03]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 15
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Vasudan Gauntlet V]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Vasudan Gauntlet V]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [09/20/02 at 00:31:05]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 15
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Vas. Spiessrutenlauf]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Vas. Spiessrutenlauf]
Found required string [$Author:]
Stuffed string = [Volition]
Found required string [$Created:]
Stuffed string = [08/14/99 at 18:50:44]
Found required string [$Modified:]
Stuffed string = [09/20/02 at 00:30:43]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("A gauntlet module in whi
Found required string [$end_multi_text]
Stuffed string = [Ein Spiessrutenlauf, in dem Si]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 4
Stuffed int: 15
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Shiv. Spiessrutenlauf]
Stuffed int: 1
Stuffed string = [Terr. Spiessrutenlauf]
Stuffed int: 1
Stuffed string = [Vas. Spiessrutenlauf]
Stuffed int: 1
Stuffed string = [Modtest 01]
Stuffed int: 1
Stuffed string = [novabomb_control_test]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [novabomb_control_test]
Found required string [$Author:]
Stuffed string = [Mav]
Found required string [$Created:]
Stuffed string = [03/30/03 at 23:07:07]
Found required string [$Modified:]
Stuffed string = [03/30/03 at 23:23:10]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("Put mission description
Found required string [$end_multi_text]
Stuffed string = [Put mission description here
]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 1
Stuffed int: 9
Stuffed int: 0
Stuffed int: 0
Stuffed string = [rearm test]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [rearm test]
Found required string [$Author:]
Stuffed string = [Mav]
Found required string [$Created:]
Stuffed string = [04/03/03 at 10:08:53]
Found required string [$Modified:]
Stuffed string = [04/03/03 at 10:14:24]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("Put mission description
Found required string [$end_multi_text]
Stuffed string = [Put mission description here
]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 1
Stuffed int: 5
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [Incident]
Stuffed int: 1
Stuffed string = [Incident - many ships]
Stuffed int: 1
Stuffed string = [Incident - many ships]
Stuffed int: 1
Stuffed string = [Incident (t3 aaa TorpedoTest)]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [CapTest 01 SCP]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [CapTest 01a SCP]
Stuffed int: 1
Stuffed string = [CapTest 01b SCP]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [CapTest 02b SCP]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [CapTest 03b SCP]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [CapTestAdv 01 SCP]
Stuffed int: 1
Stuffed string = [CapTestVAdv 01 SCP]
Stuffed int: 1
Stuffed string = [CapTestVAdv 03 SCP]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [Untitled]
Stuffed int: 1
Stuffed string = [Weapontest]
Stuffed int: 1
Stuffed string = [Ganz allein]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Ganz allein]
Found required string [$Author:]
Stuffed string = [Brad Johnson]
Found required string [$Created:]
Stuffed string = [03/26/99 at 16:13:46]
Found required string [$Modified:]
Stuffed string = [12/07/99 at 10:48:37]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("Alpha wing must destroy
Found required string [$end_multi_text]
Stuffed string = [Die Alpha-Staffel muss die Nos]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 8
Stuffed int: 12
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Frontlinie]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Frontlinie]
Found required string [$Author:]
Stuffed string = [Chad Nicholas]
Found required string [$Created:]
Stuffed string = [08/13/99 at 10:15:34]
Found required string [$Modified:]
Stuffed string = [12/07/99 at 14:44:21]
Found required string [$Notes:]
Here's the partial wad of text:
8 player co-op against Shivans
Found required string [$End Notes:]
Stuffed string = [8 player co-op against Shivans]
Here's the partial wad of text:
XSTR("The GTVA must prevent th
Found required string [$end_multi_text]
Stuffed string = [Der GTVA-Sicherheitsrat hat un]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 8
Stuffed int: 10
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Rebellenjagd]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Rebellenjagd]
Found required string [$Author:]
Stuffed string = [Brad Johnson]
Found required string [$Created:]
Stuffed string = [03/23/99 at 16:42:45]
Found required string [$Modified:]
Stuffed string = [11/15/99 at 11:01:53]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("Alpha wing tries to hold
Found required string [$end_multi_text]
Stuffed string = [Die Alpha-Staffel versucht, ei]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 8
Stuffed int: 10
Stuffed int: 0
Stuffed int: 0
Stuffed string = [Initiation]
Stuffed int: 10
Found required string [#Mission Info]
Found required string [$Version:]
Stuffed float: 0.100000
Found required string [$Name:]
Stuffed string = [Initiation]
Found required string [$Author:]
Stuffed string = [James Agay @ V]
Found required string [$Created:]
Stuffed string = [07/15/99 at 17:08:13]
Found required string [$Modified:]
Stuffed string = [11/05/99 at 10:10:13]
Found required string [$Notes:]
Here's the partial wad of text:
This is a FRED created mission
Found required string [$End Notes:]
Stuffed string = [This is a FRED created mission]
Here's the partial wad of text:
XSTR("Alpha and Beta must dest
Found required string [$end_multi_text]
Stuffed string = [Alpha and Beta must destroy th]
Stuffed int: 10
Stuffed int: 0
Stuffed int: 6
Stuffed int: 10
Stuffed int: 0
Stuffed int: 0
Int3(): From d:\scp\builds\trunk\code\localization\localize.cpp at line 982
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Error with wip-mod and debug-build...
What mission is in the list after Initiation?  Could be by sorted 3 different ways but alphabetical by mission name looks ruled out.  That leave alphabetical by filename and not sorted so default directory order.  Could either be a bad file name or corrupted mission file. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Re: Error with wip-mod and debug-build...
The funny thing is that it's doing this even without anz custom missions...  :wtf:

[edit:
I just checked - Initiation is M-05.fs2  . The next should then propably be M-06.fs2 (Corvette Rescue) , both from the multi mission pack.

But the as far as I remember, it did that crash even when I removed that pack... Well, I'll try again, then.]
« Last Edit: March 13, 2010, 10:20:41 pm by Mav »
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
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Re: Error with wip-mod and debug-build...
First of all, you never, EVER, abbreviate debug logs. If they are too big to be posted, zip them up and attach the zip to your post.
Or put them on pastebin.org and post the link to the post, whichever works best, but DO NOT, under ANY circumstances, abbreviate them.

Second, when posting a log, ALWAYS tell us which build you were using.

Third, please post a log WITHOUT a debug_filter.cfg. It helps us to get a quick overview over the state of your install.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Re: Error with wip-mod and debug-build...
Someone recommended pastebin to me earlier, but the logs were to long for that, too, so I started abbreviating them.
I might try the zip idea the next time, though.
          [Oh, well... here is one of the full logs.]

And I *DID* say which builds I was using - nightly 5618 and 5660 for the full logs, but 3.6.12 RC1 hasn't changed anything - I just checked it.


Anyway, here's a log (3.6.12 RC1) without filter:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -orbradar
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod Mav_CW
  -mpnoreturn
  -noibx
  -fps
Building file index...
Found root pack 'D:\Spiele\FS2\Mav_CW\CW--InfPack_ad.vp' with a checksum of 0x63738724
Found root pack 'D:\Spiele\FS2\root_fs2.vp' with a checksum of 0xe9c03ec4
Found root pack 'D:\Spiele\FS2\smarty_fs2.vp' with a checksum of 0x0098ee1f
Found root pack 'D:\Spiele\FS2\sparky_fs2.vp' with a checksum of 0x749032a2
Found root pack 'D:\Spiele\FS2\sparky_hi_fs2.vp' with a checksum of 0x566add58
Found root pack 'D:\Spiele\FS2\stu_fs2.vp' with a checksum of 0xf2983309
Found root pack 'D:\Spiele\FS2\tango1_fs2.vp' with a checksum of 0xd4e3ad49
Found root pack 'D:\Spiele\FS2\tango2_fs2.vp' with a checksum of 0x799e46a1
Found root pack 'D:\Spiele\FS2\tango3_fs2.vp' with a checksum of 0x825f5ee0
Found root pack 'D:\Spiele\FS2\warble_fs2.vp' with a checksum of 0xa7037300
Searching root 'D:\Spiele\FS2\Mav_CW\' ... 500 files
Searching root pack 'D:\Spiele\FS2\Mav_CW\CW--InfPack_ad.vp' ... 579 files
Searching root 'D:\Spiele\FS2\' ... 47 files
Searching root pack 'D:\Spiele\FS2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Spiele\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Spiele\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Spiele\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Spiele\FS2\stu_fs2.vp' ... 1777 files
Searching root pack 'D:\Spiele\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Spiele\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Spiele\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Spiele\FS2\warble_fs2.vp' ... 52 files
Found 12 roots and 7543 files.
Setting language to German
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 6800 GT/AGP/SSE2
  OpenGL Version    : 2.1.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".


Initializing Shaders Manager...
Loading and compiling main shaders...
  Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
Could not open text file 'null-v.sdr'.
Could not open text file 'null-f.sdr'.
Vertex shader failed to compile:
(0) : error C0000: syntax error, unexpected $end at token "<EOF>"
(0) : error C0501: type name expected at token "<null atom>"

ERROR! Unable to create vertex shader!
  Shader in_error!  Disabling GLSL!
Shaders Manager initialized.

  Max texture units: 4 (4)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'Inf-wep.tbm' ...
TBM  =>  Starting parse of 'torpedo2-wep.tbm' ...
TBM  =>  Starting parse of 'MFlak-wep.tbm' ...
TBM  =>  Starting parse of 'GTFKnight-wep.tbm' ...
TBM  =>  Starting parse of 'Inf-shp.tbm' ...
TBM  =>  Starting parse of 'OldShiv-shp.tbm' ...
TBM  =>  Starting parse of 'GTFKnight-shp.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 398
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'BlkL_M1a.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.833 (0.833)
Frame  0 too long!!: frametime = 0.273 (0.273)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Sun Mar 14 05:50:19 2010

Then, the problem *SEEMS* to have been fixed by removing the multi mission pack AND the missions from the dimension pack (which I before had not remembered - Initiation and Corvette Rescue are there, too) .
BUT, both were in the main FS folders, not the mod folder... and the crash only happened with the mod, so I don't really believe that they should have been the cause...  :nervous: :confused:

Another (propably unrelated) fun fact is that the debug builds dont show the confirmation dialogue if I quit the game from the main hall, mod or no mod, and instead do drop me directly to Windows.. Is this usual?
« Last Edit: March 13, 2010, 11:13:32 pm by Mav »
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Error with wip-mod and debug-build...
Quote
Another (propably unrelated) fun fact is that the debug builds dont show the confirmation dialogue if I quit the game from the main hall, mod or no mod, and instead do drop me directly to Windows.. Is this usual?

Yes, that's intended.

Code: [Select]
  -mpnoreturn
  -noibx

I'm not exactly sure what the first option does, but the second one? That's a bad idea.

Now, I'm going to take a stab in the dark here and say that this:
Code: [Select]
Setting language to Germanis probably to blame. It's either that, or some very strange file corruption issue.

Quote
And I *DID* say which builds I was using - nightly 5618 and 5660 for the full logs, but 3.6.12 RC1 hasn't changed anything - I just checked it.

Here's an important lesson for you: If you are going to use nightlies, you HAVE to keep up with the releases. If (or rather, when) you see an error, it helps us troubleshooters and developer types if you are using the latest builds. So, rather than saying "This crashes on $OLD_BUILD", just go straight to the latest released builds, and post the debug logs from that only.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Re: Error with wip-mod and debug-build...
-mpnoreturn just deactivates the option to quit instead of respawning when shot down. Saves a lot of hassle to me (no accidentially quitting missions anymore) .

And I always play the german version of the game. As propably do you, or not? :confused:

-noibx is on because I wanted to avoid stumbling over old relics... it's a WIP-mod, after all.



Well, then... Here's a log with 3.6.12 RC1 Inf SSE2 . I even created a new pilot for it.

I didn't even need to put the missionpack-vps back in, just the DimensionPack's mission-folder.

Wait... damn - if I put the multi-missionpack back in and the DimensionPacks' missions out, the error also disappears...
So it seems the error has something to do with my mod AND the missions from the Dimension Pack , because the error only happens when *both* are present...
I'm confused...  :wtf: :confused:

           [small update:
I haven't yet tried removing/readding each mission separately, but the STemplar ones are no problem.
Though from the others there seem to be multiple ones which do have trouble...
]
« Last Edit: March 14, 2010, 12:30:50 am by Mav »
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

  

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Error with wip-mod and debug-build...
Out of curiosity how many missions are in all the vp's and mission directories?  It may just be possible that you have too many missions being parsed.  This used to happen quite frequently as the limit was only around 200 but that was bumped into the 1000 range I believe.   

Easy way to test this theory is to just create a save directory under missions and dump anything you don't need in there. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras