Doom 3 only has OpenGL support. UT has D3D, OpenGL and software renderers.
hi,
how old is UT? very old, based on the first Unreal engine and they had support for 3DFx too, imho they was released around 1999.
OpenGL core may have been stagnant for some time, but all the features were available as extensions. There's no catching up to be done.
yeah i know, but you have for the most features to programm for 2 or more graficcards, because they have thiere own extensions.
so if you want to full support functions, they are not in the core, thats a lot of work and carmark wasnt really happy about this, as he programm the doom 3 engine.
Prove it.
please qoute me full, and doesnt cut the half off.
i said:
the next thing is, that writing the code/functions with Direct 3D is easier compared with OpenGL, but im not a programmer and i cant say it excatly.
i had heard it of people that its eaiser, they i trust, but im not a programmer and in this things its often more a personal thing, some one like a programming launguge and said its easy, other person hate it and said its crap.
the true is somewhere in the middle.
3D is not only for games and not only for windows, so this won't happen.
again: it know that OpenGL is used in a lot of professionell programms, but i talk here about the support in the driver for cards they used for gaming!
and the driver for gaming is total different to driver they used for the professionells programms like CAD or rendering.
i doesnt said thats OpenGL itsself will die, i only said, thats is possible that, because games maybe will not use in the future OpenGL anymore, that the driver support for gaming cards will drop by the Nvidia, ATI and co.
ATI and Nvidia today often optimize and fixed bugs in theire drivers only for new, great and often used games, with old D3D games you have sometimes many trouble too (try to play today with a ATI driver above 6.8 Gothic2, its will crash), because they dont fix the bugs, why to few people play this old games.
and if there no new games they use OpenGL as API under windows, i think they will someday drop it, lately if windows switch the driver modell again, like of windows XP to Vista.
i dont wish OpenGL the death or something, or that FSO hold on the old D3D implantation.
i will only want to encourage about so a possible problem and to think about possible solutions.
Mehrpack