Author Topic: Lighting problem.  (Read 1754 times)

0 Members and 1 Guest are viewing this topic.

I am having a lighting problem with fs2_open.  If I turn on -specular and use directx, the ships are way, way to bright.  It is so bright that the cockpits on the new models are almost completely white, and it doesn't matter what I set -ambient_factor to , it makes only a little difference, even at -ambient_factor 1.  OpenGL looks perfect, however.  What am I doing wrong?



Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Yeah I get that problem too when using DirectX. Why not just use OpenGL?


Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Yeah, just use OpenGL. DirectX is sadly lacking support at the moment and I believe FSOpen is moving towards OpenGL only anyway, as there are not enough coders who know about DirectX to keep it upto date.
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

Alrighty then.  I like the OpenGL implementation better anyway.  Thanks.



Offline Kaine

  • 27
wow DirectX seriously needs to be put out of its misery. It's unsupported and largely unworking. Basically all it does is generate endless "DirectX Problem" threads  :doubt: