Author Topic: planets  (Read 4880 times)

0 Members and 1 Guest are viewing this topic.

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
i just had an idea.

dome cities!
the planet can be relativly small, like a moon and devoid of atmosphere, so i wouldnt have to change to global skybox at all. that way i can use like planetary defense cannons and the such to spice up the mission. as for the cities themselves i can place a dome over them, make an outside dome with one texture, and an inside dome with reversed normals and a simulated sky employed as a glow texture. think of Cloud Nine from Battlestar Galactica. then inside that i can have the nifty little city. overall i can keep the whole thing compact, cutting down on relativly unused space that i would get with a large planet, and the player can approach it and experience the Star/sky transition in a way that flows and makes sence. in addition capital ships can hang in low orbit and bombard targets on the surface without the player thinking "how did that thing survive rentry? even better how come its not dropping like a rock?" hell its even a geat setup for some underground action. setup the structures as large subobjects over a large crater in the actual planetoid model, so if the city is destroyed it will leave a large crater. i think i can even pull off being able to destroy individual buildings. with the help of fred i can kill the glow maps and simulate all hell breaking loose in side. this reeks of cool!
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
good point.
its going to depend on who's side i do it for.
if its a federal planet then yeah, i' think i'll go for a modernized yet gritty look, GTVA it'll be clean, neat and modern...sparkly, the kind of sparkle that will make you want to redecorate with a helios. or maybe i'll do both. we'll see where this goes.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
going to have to study the city scapes in Beebop, BSG and Firefly/Serenity.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Water

  • 210
The dome version will be ideal for what you want. Basically it puts a lid on how high someone can go, and allows you to concentrate on the city itself. All you need is a large impressive airlock and you're set.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
going to have to study the city scapes in Beebop, BSG and Firefly/Serenity.

Cowboy Bebop!

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
hmm...getting in the thing is going to be the interesting part. i can do the airlock, and just make it so the player has to time his entry with a fighter or other craft launch, or balst some vent hatches and worm your way in...or both.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
og into the very large air lock, when who ever is in control decides not to let your life be easy and won't open the inner lock, in fact they summon fighter drones to kill you, but luckily you see an air vent that might blow up if you shoot it and voala air vent fight until you blast your way out into the city.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
BINGO! air vents and mine shafts. starting to hunt down sky bitmaps i can map. any body know of any good places to look?
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet