Author Topic: Better Mouse Support/use of modifier keys  (Read 2767 times)

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Offline MovGP0

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Better Mouse Support/use of modifier keys
Copy from: The Babylon Project Forum

Some suggestions for Mouse Flight:

(1) use of modifier-key:
holding a modifier key should lead to faster movement; else there should be the actual precision

Benefit:
use of only one accelarator key instead of four; more precise

(2) relative mouse position:
speed and direction should dependend on the position of the mouse rather than the movement of the mouse; this means the wider the mouse is away from the middle dot of the screen the faster the ship should turn

Benefit:
no scrap-scrap; keeps precision

(2.1) eventually you can use log-scaled speed
speed = speed*k*1/log[1+sqrt(dx²+dy²)]
(hopefully this formula is correct - I haven't checked it)

Benefit:
makes suggestion (1) obvious

Drawback:
more to compute
need a litte bit to learn how to use

Solution to Drawback #1:
do not log-scale; use a inner (slow move) and outher (fast move) region

(2.2) Weapons should fire to mouse position rather than to screen middle (if the weapons are moveable like turrents)

Benefit:
better hit-rates even with lower precision

------------------
Better Mouse-Key Settings:

Left Click/Hold: Fire primary Weapon
Doubleclick: Fire Rocket [1]

MouseWheelUp: faster
MouseWheelDown: slower

Middle + MouseWheelUp: next enemy Target
Middle + MouseWheelDown: prev. enemy Target

Shift + MouseWheelUp: next friendly Target
Shift + MouseWheelDown: prev. friendly Target

Shift + Middle + MouseWheelUp: next Subtarget
Shift + Middle + MouseWheelDown: prev Subtarget

Right Click: select visble Target or use HUD Control [2]

[1] Diabolo users will hate that ;)
[2] I like the way of selecting targets in Freelancer (every target is always marked - just click on them or select them from a list of possible targets) very much

 

Offline Kai

  • 24
Better Mouse Support/use of modifier keys
wohoo do it pls if it is possible! I ONLY use mouse for flight control and id love to have it improved as much as possible;)
Just another FS2 maniac

 

Offline jr2

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Re: Better Mouse Support/use of modifier keys
:bump:
:necro:

Umm, no response???????

 

Offline Tolwyn

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Re: Better Mouse Support/use of modifier keys
this is pure necromancy  :wtf:
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Offline jr2

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Re: Better Mouse Support/use of modifier keys
Well, I noticed it... and the fact that no one replied to it in any meaningful way, not even to say "no, we can't do this"... I thought it looked like a good idea, in fact I'd probably have posted a similar thread sooner or later; I just got the opportunity dumped in my lap when this came up while I was searching for Nuke's JoyMouse thread.  But, uh, "this is pure necromancy  :wtf:" yeah, I know. :nervous:

 

Offline Nuke

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Re: Better Mouse Support/use of modifier keys
that script is posted oddly enough, on the scripting board. and the scripting board is only 2 pages long.

also, isnt an imput upgrade slated to be implemented at some point anyway.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline jr2

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Re: Better Mouse Support/use of modifier keys
So how did it get buried unanswered all this time?

  

Offline Nuke

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Re: Better Mouse Support/use of modifier keys
nobody was cool enough or smart enough to use it maybe :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN