Author Topic: Heavy Cruiser Sketch-Up WIP  (Read 11841 times)

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Offline Unknown Target

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Re: Heavy Cruiser Sketch-Up WIP
You have to select what you want to group, right click, and make it a group. That'll make it a sub-object in the heirarchy. Components are different - basically they allow you to copy one subobject over and over and when you edit one of them, it edits all of the others. As for the program; it's powerful, but you have to just hide some of the more complex mesh parts when you're working. It's a downside, but worth it IMO.

If anyone here needs help with using Sketchup for making game models, I've got experience with it, I can help you :) Also, another word of warning - all those little greebles should be made into subobjects before you export (you can make the greebles one object). The reason being is that when you draw on a face and then push/pull it out, you're basically drawing an extrusion, which eats up polies like you wouldn't believe. When you group them and remake the face without the extrusion, it saves lots of polies.

 

Offline BrotherBryon

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Re: Heavy Cruiser Sketch-Up WIP
Thanks UT, any advice you can give is most appreciated. I suppose I should go back and start grouping things. Would you group anything you used the push/pull tool on (Used very heavily in this model) or just where there is a lot of detail? This will be the first model I attempt to put in game, if I can figure everything out. Maybe I should start with something a little simpler, like a flying box just to make sure I get the mechanics right. Anyway here is another updated pic. Every time I take a step back and then come back to it later I end up adding a bunch of detail.

[attachment deleted by ninja]
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Offline colecampbell666

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Re: Heavy Cruiser Sketch-Up WIP
That is an almost exact replica of the Aggressor for FoC.

Very nice!
Gettin' back to dodgin' lasers.

 

Offline Cobra

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Re: Heavy Cruiser Sketch-Up WIP
That is an almost exact replica of the Aggressor for FoC.

Very nice!

Yeah right, it looks like the Dreadnought from Homeworld 2. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline BrotherBryon

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Re: Heavy Cruiser Sketch-Up WIP
This thing is eventually going to need a name, and no I'm not calling it the GTC Bast**d. :lol:

On a more serious note. After I finish grouping sub-objects is there anything else I should do before trying to convert? Also it looks like I'm going to have a good number of sub-objects, is that a good or bad thing?
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Re: Heavy Cruiser Sketch-Up WIP
Personally, I'd 86 the wings...

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline BrotherBryon

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Re: Heavy Cruiser Sketch-Up WIP
When you group them and remake the face without the extrusion, it saves lots of polies.

I take it I'm going to have to recreate all these faces
« Last Edit: November 22, 2007, 11:15:33 am by BrotherBryon »
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Offline Unknown Target

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Re: Heavy Cruiser Sketch-Up WIP
Well if the polycount is low enough as is and you're not obsessive, you don't necessarily have to :p I might do it with some of the more complex objects though (like any of the rounded bits), just to save some extra polies.

 

Offline BrotherBryon

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Re: Heavy Cruiser Sketch-Up WIP
Hmm Truespace crashes every time I try to import it. Didn't have that problem before I did the grouping, so something is wrong.
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Offline Unknown Target

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Re: Heavy Cruiser Sketch-Up WIP
Make sure that you remade your faces underneath the grouped objects - hide the grouped object and make sure the face below it is a flat plane (sometimes it stays the same as before you grouped it, so it has the outline of the extruded shape still in it).

 

Offline BrotherBryon

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Re: Heavy Cruiser Sketch-Up WIP
Sorry I've been away for a while, real life has been rather busy lately. I can export the model with all the groups hidden but if I export it with the groups unhidden truespace chokes on it. Once I get it into truespace is there any thing I need to do with it or do I just convert it to cob and use other programs for mapping? Truespace seems like it may be a bit difficult to learn so I may not have the time to mess with it further for a while.
« Last Edit: November 08, 2007, 05:55:35 pm by BrotherBryon »
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Offline Unknown Target

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Re: Heavy Cruiser Sketch-Up WIP
You can actually use Sketchup to map if you'd like, I have a tutorial SKP file that I made on how to do it, if you'd like.

 

Offline Hellstryker

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Re: Heavy Cruiser Sketch-Up WIP
How about the GTC Bast*rd Child? :P

 

Offline BrotherBryon

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Re: Heavy Cruiser Sketch-Up WIP
You can actually use Sketchup to map if you'd like, I have a tutorial SKP file that I made on how to do it, if you'd like.

That would be great

I got a week from hell this week as far as schooling goes but no classes next week so maybe I can spend some time on this.
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Offline Hellstryker

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Re: Heavy Cruiser Sketch-Up WIP
Lets start thinking of names though, seriously  :rolleyes:

 

Offline Cobra

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Re: Heavy Cruiser Sketch-Up WIP
Halcyon? :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Hellstryker

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Re: Heavy Cruiser Sketch-Up WIP
Eh, could work. I'd say Etain, but thats already taken for a top secret project... i've already said too much  :nervous:

 

Offline Mefustae

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Re: Heavy Cruiser Sketch-Up WIP
Halcyon? :nervous:
Quote from: Cobra's Title
Perpetual Noob
:rolleyes:

Looking for names, eh? Just use one of the Titans. They've got power, history, and they all sound really cool.

 

Offline Cobra

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Re: Heavy Cruiser Sketch-Up WIP
Halcyon sounds good to me. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Unknown Target

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Re: Heavy Cruiser Sketch-Up WIP
So did that tutorial help any? :)