Author Topic: Fighterbay detail question  (Read 8942 times)

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Re: Fighterbay detail question
uh no, those doors are as far as you can go. There is nothing behind them. In my ship the lower hull is sort of divided and build from individual objects so this is as far as I can go without meshing several polygons together. I could do more booleans but we'll see if I can add more.
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Re: Fighterbay detail question
Oh, we thought the door was the way out, not the way in :P!
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Offline Bobboau

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Re: Fighterbay detail question
detail boxes were literally developed for this EXACT situation. in fact the first name I used for them was hangar boxes, or something like that.
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Re: Fighterbay detail question
Ah, well then I can detail away then.
I have created a masterpiece.

 
Re: Fighterbay detail question
I have expanded the fighter bay to over 300 meters. Thats around the size of a modern aircraft carrier. With this much extra space I can add more props.






In case you haven't figured it out, I plan on lightmapping the bay to create a realistic lighting condition inside. This will look very cool, you'll see.
« Last Edit: September 15, 2007, 05:36:19 pm by Vengence »
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Offline Fozzy

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Re: Fighterbay detail question
this looks like one incredibly detailed model, will it affect the performance of my comp in a mission.
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Offline Nuke

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Re: Fighterbay detail question
only when you gt ready to land, by then the action is done.

rather impressive :D
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Offline RazorsKiss

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Re: Fighterbay detail question
 :eek: :jaw:

Nice!
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Offline Rico

Re: Fighterbay detail question
*Drewls all over the keyboard * Ah crap, ive done it again  :nervous:

That model, its...... Awesome  :eek2:

 
Re: Fighterbay detail question
It might affect performance. If I understand how detail boxes work it will only affect performance when you are physically inside the bay. Given the style it is made in you won't even notice the geometry change until you round the entrance into the bay.

More pics of the ship:

A size comparison between a 20 meter long Blizzard Fighter and the secondary armament of the Typhoon. The twin linear plasma cannons are nothing to laugh at, and those are only secondary weapon arrays.


Another size comparison, this time the primary weapon, the Beam Cannon. If I remember the measures, this cannon is 600 meters long D:


I said before that the bay opening is BIG. ANd this is the truth:
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Offline Nuke

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Re: Fighterbay detail question
nice turrets
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Offline gevatter Lars

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Re: Fighterbay detail question
The model looks very impressive. I like the fighterbay a lot.
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Re: Fighterbay detail question
Ok, I read about the detail boxes thing in the wiki. IF the 3ds exporter will actually get this feature to work, basically all I have to do i make all the objects to be detail boxed one object and give them a user defined value. Say that all of the things in the fighter bay is one object and given a specific sized detail box of value 1 the details will only show if you enter the box right?
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Offline Oddgrim

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Re: Fighterbay detail question
Me likes those nice big guns :)
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Offline Nuke

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Re: Fighterbay detail question
yea just set it all up in max like a physical subsystem. once you have a pof tweak the subobject props for the bay and there should be an option to insert the proper props for a detail box/sphere. other than that i think you need to treat it as a fighterbay subsystem in the table but im not sure.
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Re: Fighterbay detail question
Lightmaps done. This is what a light map does:


There are NO lights in the scene anymore. Lightmaps give a realistic lighting appearance by baking the lighting directly to the texture. This way no external lights are needed ingame at all and significantly improves the overall appearance. Now it will be impossible to resist going inside this mighty ship  :D
I have created a masterpiece.

 
Re: Fighterbay detail question
Yup baking lights is very useful, not just with windows and bays.  :)
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Re: Fighterbay detail question
Thanks, and I recognize your sig from somewhere.....
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Offline RazorsKiss

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Re: Fighterbay detail question
Dr. Who.

Very nice, Vengence.
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Re: Fighterbay detail question
I thought so :D! And thanks.
I have created a masterpiece.