Author Topic: Respawn in a multiplayer mission  (Read 1492 times)

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Offline HermeZ

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Respawn in a multiplayer mission
Hi,
I'm creating a MP mission. The main objective is to guard a ship until it jumps out... Everything is fine but every player ship respawns in the same place as in the beginning of the mission. Is it possible to "force" ships to respawn near protected ship? I tried to set arrival location to "docking bay" but it didn't work. I thought that it is caused so because the protected ship jumps in after few moments. So I've created navbuoy and forced it to move with the main ship. I set the arrival location to "near ship" and as a target I picked up the buoy. But it also didn't work. At the end I've changed ship type to cargo - no effect. Now I don't have any ideas :(



Thanks in advance ;)
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Offline karajorma

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Re: Respawn in a multiplayer mission
It's not possible currently. The game creates a list of respawn points at the start of the mission and will continue to use those points in space regardless of whatever happens later on in the mission (although it will check that the ship isn't respawned inside the bounding box of any other ship).

Since running into a related problem when making missions for BtRL I've been thinking about adding FRED definable respawn points to the game.


It might be possible to fake it by moving the ship as soon as it respawns by using the set-object-position SEXP. Figuring out how to do that though is a rather difficult proposition though given that you probably won't be able to use the is-destroyed-delay SEXPs after the first respawn.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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