Author Topic: RELEASE - Blue Planet: Age of Aquarius  (Read 341091 times)

0 Members and 1 Guest are viewing this topic.

Offline Mad Bomber

  • Booooom
  • 210
Re: RELEASE - Blue Planet: Age of Aquarius
A superb campaign all in all! Definitely amongst the best of all time.

Spoiler:
I particularly liked the excellent use of cutscenes, and the kitbashed fighters. And also the surprising inclusion of the old Apocalypse model.

My only criticism is the "turretmaina" bug which appeared. I had to open up the relevant mission files in notepad and change that to turret01 so the mission would load.

I also have two slightly pedantic questions, which I know I'm probably supposed to ignore: ;)
Spoiler:
1) What happened to the Sanctuary's fighters? They didn't appear in the final mission.
2) How did they get part of a Myrmidon to use on the Comanche? The Myrmidon had not been introduced at the time of the Great War.
« Last Edit: October 03, 2007, 09:24:45 pm by Mad Bomber »
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 
Re: RELEASE - Blue Planet: Age of Aquarius
May I ask how to install the two fixes you provided? :confused:

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: RELEASE - Blue Planet: Age of Aquarius
Copy the ships.tbl to ../Freespace2/BluePlanet/data/tables/  and the mission file into ../Freespace2/BluePlanet/data/missions/

That'll make them to override the same named files in blue planet VP file.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Re: RELEASE - Blue Planet: Age of Aquarius
Darius, you goofed up. Some tech entries don't have tech descriptions. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - Blue Planet: Age of Aquarius
Extract the pics to any folder in your data folder, perhaps missions or interface would be best.
K, I'll try \missions once I get home. I punched them into \interface yesterday but that didn't do a thing.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Darius

  • Moderator
  • 211
Re: RELEASE - Blue Planet: Age of Aquarius
Spoiler:
1) What happened to the Sanctuary's fighters? They didn't appear in the final mission.
2) How did they get part of a Myrmidon to use on the Comanche? The Myrmidon had not been introduced at the time of the Great War.

Spoiler:
1) Heh. All fighters had docked with their respective ships once they had entered subspace, with the exception of Alpha wing. Gameplay-wise it was so that the player wing could see the final mission in a fighter's perspective and then depart, but storyline-wise...it's got something to do with Admiral Bei's final transmission to Sam in the Command Briefing of the previous mission. That's a hole I left intentionally in case people playing wanted to fill it in themselves.
2) I know, that's the only discrepancy in the kitbashed fighters I could find, and when I did,  :mad: But I finally decided that maybe early Myrmidon blueprints were lying around, and these were incorporated into the Sanctuary's fighter design.


Darius, you goofed up. Some tech entries don't have tech descriptions. :nervous:

Hrm. Which ones in particular? The Uglies shouldn't be showing up in the tech database, and the 4th race ships shouldn't be there either, so I deliberately left those descriptions blank.

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Re: RELEASE - Blue Planet: Age of Aquarius
I used control-shift-s. :nervous:

But I've found a FRED mistake.

Spoiler:
In the second mission where you're following the unknown ships, during the fade out sequence, it doesn't fade back in. :(

Other than that... I ****ing BOW to you, dude. This is one amazing campaign, right up there with PI and Blaise Russel's campaigns and Derelict. Nice ****ing work, man.
Spoiler:
The Knossos mission music had me PUMPED. :D :yes:

[EDIT] You are a god if this is your first campaign.
« Last Edit: October 04, 2007, 01:59:55 am by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Gloriano

  • silver dracon
  • 210
  • Machina terra
Re: RELEASE - Blue Planet: Age of Aquarius
Are you planning more on this *Blue planet* or was this it? i just finished it and the ending just screams more more!
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE - Blue Planet: Age of Aquarius
When I turn on the ship-choice-3d option , it gives me this  :confused: :

Code: [Select]
Error: Can't open model file <none>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

AND , I'm also getting this ( with or without the ship-choice-3d mode - doesn't matter ) :

Code: [Select]
Error: Can't open model file <cruiser03x.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
« Last Edit: October 04, 2007, 06:45:48 am by ShadowGorrath »

 

Offline Darius

  • Moderator
  • 211
Re: RELEASE - Blue Planet: Age of Aquarius
Yes I'm outlining the story for the next episode now. I was going to judge the reaction to the first part before thinking about doing a second episode.

I'm sorry to hear you've been having trouble with it ShadowGorrath. I need to know what Freespace 2 version you're running it on, whether it's under OpenGL or D3D or something to pinpoint the source of the problem. Ship-choice-3d is supposed to be enabled, and so far no one else has had invisible weaponry.

Interesting...cruiser03x.pof is the new Cain model with the red spotted Shivan texture over most of its body. I had assumed it was a MediaVP addition, but I can't seem to find it in any of the VPs. Anyone else had any problems with this model?

EDIT: Found it in mv_effects.vp

[attachment deleted by ninja]
« Last Edit: October 04, 2007, 07:00:51 am by Darius »

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE - Blue Planet: Age of Aquarius
FreeSpace SCP 3.6.9 . I have the slightly updated version though , but I'm using this one .

And I changed it to OpenGL before trying to run that mission again . I downloaded the fixes too . And damn me , I forgot the name of the mission ...

EDIT : And the problem with the cruiser - I DON'T have the mediavps . Only the background/nebula effects are in the mediavps folder .  :sigh: I suppose I will have to download them ... But I don't think my computer will like this . And I didn't think that the mediavps had an effect on campaigns without them . I always thought they were only a replacement of the old stuff , not an addon of new stuff .
« Last Edit: October 04, 2007, 07:10:42 am by ShadowGorrath »

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: RELEASE - Blue Planet: Age of Aquarius
Media VPs are an optional add-on for the main campaign. As shown here they may or may not be mandatory for 3rd party campaigns.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE - Blue Planet: Age of Aquarius
So I need all the effects and models from the mediavps ? My PC will explode ! And IMG2DDS mixes up all of the textures ( or maybe it only messed them up on direct3d ) .  :(

EDIT: Ok , I added the models , but not the effects . Gonna try now . But without the weapons it will still look ugly  :(

EDIT2: Didn't work . I have an outdated version of the models though . Maybe someone can upload that model and the weapon effects somewhere , please ?
« Last Edit: October 04, 2007, 07:33:22 am by ShadowGorrath »

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: RELEASE - Blue Planet: Age of Aquarius
Oh, one question - Is the big hazy more-or-less monocolour Shivan beam supposed to be... big, hazy and more-or-less monocolour static tube of reddish light?

It doesn't appear very powerful to me... :nervous:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE - Blue Planet: Age of Aquarius
AAAH ! I can't find the download of the model anywhere , nor can I find a download of the mediavps that have them  :mad:

And I think it's supposed to be like that .

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Re: RELEASE - Blue Planet: Age of Aquarius
Someone seems to have forgotten MY problem. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: RELEASE - Blue Planet: Age of Aquarius
In like three missions, (I have no idea which ones with no brief or debrief, its kind of hard to tell you :P) I get a blank screen.It is not my computer, I can change programs and no blank screen on them.It has to be a fred hiccup or something.

Ooops I've just mantised what I think it can be your very same issue.

I'm going to try digging something more about it, but some extra confirmation could be worthy... :yes:
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Re: RELEASE - Blue Planet: Age of Aquarius
Mod.ini for you guys, by the way.



[attachment deleted by ninja]
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: RELEASE - Blue Planet: Age of Aquarius
I used control-shift-s. :nervous:

But I've found a FRED mistake.

Spoiler:
In the second mission where you're following the unknown ships, during the fade out sequence, it doesn't fade back in. :(

Darius, Cobra is right. You've got FRED mistakes. The missions work with official 3.6.9. because of a 3.6.9. build bug: set-camera SEXPs seem to cause a fade-in somehow, (SCP confirmation needed please). You have more info in my previously Mantised 1510 bug.

I upload here a fixed mission. I've just added a fade-in SEXP.



[attachment deleted by ninja]
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: RELEASE - Blue Planet: Age of Aquarius
Mod.ini for you guys, by the way.

Cobra, do not use the obsolete mod.ini syntax. Use SecondaryList instead of SecondryList and delete the comma before "mediavps". There's no need for them any more if you use a recent version of Launcher. I upload a fixed mod.ini.



[attachment deleted by ninja]
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio