Though not entirely off topic, I think it would be cool to implement a code that offered offered more than one warp effect as there are several types of hyperspace exits and entrances (the Shadows just phase in and out and the Walkers create this lightning storm instead of using normal jump points).
Also, is there a way to implement more advanced animations for characters/pilots? Like, say when interactive 3D cockpits become more streamlined, when you press the button to toggle shields, the pilot's arm stretches out and presses whatever buttons to make said changes?
Likewise, if possible, what about the possibilities of adding character animations for say mobile suits like Robotech or Gundam?