Author Topic: would-be-great-if Thread  (Read 7408 times)

0 Members and 1 Guest are viewing this topic.

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: would-be-great-if Thread
[Vidmaster's post removed. Keep your temper. That's 2 warnings. You know how baseball works right?]
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: would-be-great-if Thread
If the weaponry exists in the tables it's a relatively easy matter to swap it in FRED.
Redrake was referring to the additional weaponry added during Season 2, which would manifest itself on our model by additional turrets, not simply by rearming the existing turrets.  Not sure who would be in a position to make that kind of change.
The Trivial Psychic Strikes Again!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: would-be-great-if Thread
Ah. I was assuming you'd simply added the weapons when the model was built and just not given them anything particularly noticeable as a default weapon.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Vidmaster

  • Moderator
  • 211
  • Inventor of FS2 bullettime ;-)
Re: would-be-great-if Thread
I heared sb here is putting together a new version so you don't need the patch anymore.

REQUESTREQUESTREQUESTREQUEST:
There is a landscape1.pof in TB-Core. I had to make a mod (better: Orph made it) to get it into FRED to work with it.
Would it be possible to reactivate that model ?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Skullar

  • 29
Re: would-be-great-if Thread
do you know what the problem with gliding/sliding is ??

I just dont have enough fingers on my left hand to use the keys!!!

 
Re: would-be-great-if Thread
Maybe a toggle for the thrusters, like the one for gliding, would be good to solve your problem :)
Lead me, follow me, or get the hell out of my way!!

 

Offline Skullar

  • 29
Re: would-be-great-if Thread
You know something ? I would like to have a thread called "Optimal playing with mouse and keyboard"

currently I use WSAD as "max speed, zero speed , afterburning , and 'nose up' "
Q for next hostile , E for escort....

Perhaps I use E for this gliding thingy ??? Ah hell, if joysticks didn't break after some time....

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: would-be-great-if Thread
Maybe a toggle for the thrusters, like the one for gliding, would be good to solve your problem :)

I bound them to my hat switch since I never really use it to do the free look stuff.  It would be nice if I could do something like hat switch for glide, shift-hat for free look, ctrl-hat for thrusters.  No toggle necessary for glide that way.  Wonder what binding it and leaving  glide on all the time would do???  Guess I have something to try later tonight.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: would-be-great-if Thread
Quote
Wonder what binding it and leaving  glide on all the time would do???

You keep on moving in the direction you were facing when you turned the toggle on and can rotate your fighter in any direction, at least that's how i use it :)
Lead me, follow me, or get the hell out of my way!!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: would-be-great-if Thread
That might change in the next version ;)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: would-be-great-if Thread
How?   :confused:
Lead me, follow me, or get the hell out of my way!!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: would-be-great-if Thread
Changes to the glide code. Thrusters work properly now for one thing.

You can already see those changes in Beyond the Red Line and you'll see them in TBP pretty soon I suspect.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline maje

  • 28
Re: would-be-great-if Thread
Though not entirely off topic, I think it would be cool to implement a code that offered offered more than one warp effect as there are several types of hyperspace exits and entrances (the Shadows just phase in and out and the Walkers create this lightning storm instead of using normal jump points).

Also, is there a way to implement more advanced animations for characters/pilots?  Like, say when interactive 3D cockpits become more streamlined, when you press the button to toggle shields, the pilot's arm stretches out and presses whatever buttons to make said changes?

Likewise, if possible, what about the possibilities of adding character animations for say mobile suits like Robotech or Gundam?
Deuternomy 22:11 explained:

Well there are many different speculations going on about this law about not mixing fibers and at least one explanation claims that it was a symbolic gesture designed to keep a pure sense of culture, people, and religion.  Seperation of crop  in the vinyard, mentioned in Dt. 22:9 and 22:10 seem to reaffirm this idea, though there may be other reasons as well.

And now, an excerpt from the Prayer of Mordecai, the Book of Esther Chapter C (New American Bible Official Catholic version).

Est C:5  You know all things.  You know, O Lord, that it was not out of insolence or pride or desire for fame that I acted thus in not bowing down to the proud Haman.  6  Gladly would I have kissed the soles of his feet for the salvation of Israel.  7  But I acted as I did so as not to place the honor of man above that of God.  I will not bow down to anyone but you, my Lord.  It is not out of pride that I am acting thus.

 

Offline Vidmaster

  • Moderator
  • 211
  • Inventor of FS2 bullettime ;-)
Re: would-be-great-if Thread
You can already see those changes in Beyond the Red Line and you'll see them in TBP pretty soon I suspect.

I love those.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: would-be-great-if Thread
The patch changed gameplay in BtRL a fair bit. I imagine it will have a nice effect on the EA ships too.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Vidmaster

  • Moderator
  • 211
  • Inventor of FS2 bullettime ;-)
Re: would-be-great-if Thread
sure it will have and I will love it. Starfuries are supposed to be able to outmanouver most fighters, but currently, it doesn't happen very often.

It's a pity that the AI cannot glide, that would increase their danger level in BtrL (and then in TBP too, of course.)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.