So, um.....YEAH.
I actually have no idea why I picked this, of all ships to model. If anyone's ever played X-wing vs. TIE Fighter or X-wing Alliance, you know that these ships are virtually death-traps whose shields may very well be non-existant (I'd rather fly a TIE Fighter then one of these things, at least the cannons are mounted in a decent position where you're more probable to hit your target).
Anywho. It's been a while since I've modeled anything for game engine, and even longer since I've used 3DS Max for doing it, so here goes.
So, there you have it. Granted, it's still missing things like a PILOT, fully decked out cockpit interior, and a few other misc. details, but in general, this probably the equivalent of maybe 8 or 9 hours of modeling, plus refamiliarizing myself with how Max operates (I'm primarily a Maya user).
There are probably a whole slew of polygons I can get rid of on the fly to make this baby more mesh efficient. Likewise, if anyone can spot any errors or trouble-spots, please go right ahead. Last time I modeled anything for a game engine was for a college-level Half-life 2 mod for class, and last time I implemented anything into a game engine itself was the year before that for Unreal 2K4 (and before that, X-wing Alliance for the XWAU).
Speaking of which, if any of you guys still play XWA, or visit
www.xwaupgrade.com, I went by the name Admiral Andy and had made some models of the Supa Fighter, MC40a
Lulsla-class cruiser, Mobquet Transport, Utility TUG, and space mines (those were my first models and textures, made in Rhino and Fireworks).
Granted, that stuff is hopelessly outdated, and I can do much better now.