Author Topic: cockpit, where art thou?  (Read 48953 times)

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Re: cockpit, where art thou?
Seen movies on YouTube featuring a simple 3d-cockpit and I don't care if it's perfect or not - I want to try it out.

The reason why I "revived" this thread  ;7

 

Offline Nuke

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Re: cockpit, where art thou?
Seen movies on YouTube featuring a simple 3d-cockpit and I don't care if it's perfect or not - I want to try it out.

The reason why I "revived" this thread  ;7


well the cockpit demo is on svn for testing

http://www.hard-light.net/forums/index.php?topic=69358.msg1369566#msg1369566

of course you need an svn client (tortoise works). should be able to create a folder in your fsroot called cockpitdemo, and checkout the cockpit demo there.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Re: cockpit, where art thou?
I know next to nothing about coding and stuff - What is svn?

I followed your link and when I try to get the "stand-alone" cockpit-thingy I only get to a directory-structure (running Mozilla on Win7).

This might be real n00bish for you since you're probably used to the way it works but I'm definately not used to it.

All help is welcome.


 

Offline chief1983

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Re: cockpit, where art thou?
Get TortoiseSVN and install it (32bit unless you know you have 64bit Win7).  Create a new folder in your freespace directory, called 'cockpitdemo'.  Right click on it, and you should have some new options from Tortoise.  One should be 'Checkout' or something like that.  A dialog will come up, and basically you want to check out the HEAD or latest revision, from http://nukedspace.fsmods.net/svn/trunk/cockpitdemo/

Then just select the cockpitdemo mod in the FSO launcher.

Very similar steps for getting the FSO source can be adapted to this situation, so use those pics as a sort of reference.
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Re: cockpit, where art thou?
Alright - Thanks for the answer.

Got that Tortoise Software and managed to download the mod.

I do get errors though - I downloaded 3.6.12 rc2 and tried to use that one with the new TrackIR.dll and the listed PostProc/Shaders stuff.

Still get a crash - I get through the main meny and the briefing - When I finally are about to get into space I get a black screen of death and need to ctrl+alt+del and start the task manager (ctrl+shift+esc doesn't work) to see an "Error!" window come up.

This is the contents of that window:

LUA ERROR: [string "onframe.lua"]:79: attempt to index field '?' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name:      (null)
Name of:   (null)
Function type:   (null)
Defined on:   0
Upvalues:   0

Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------
LUA Stack:
------------------------------------------------------------------

------------------------------------------------------------------


I get 3 choices here: Yes, No and Abort.
Hitting anything but Abort makes me get into a "loop" where I get the same error again. When I hit Abort I get what I believe is the same error again:

LUA ERROR: [string "onframe.lua"]:79: attempt to index field '?' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name:      (null)
Name of:   (null)
Function type:   (null)
Defined on:   0
Upvalues:   0

Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------
LUA Stack:
------------------------------------------------------------------

------------------------------------------------------------------

....

... hitting Abort a second time closes the "Error!" window and I'm returned to the Launcher (using the lates launcher as well 5.5e).

Looking at other threads I see more detailed error-reports - How do I provide/generate those so I can give you guys more information?

Thanks for the support guys - Hopefully we can iron these errors out.

BTW...

I didn't use any other mod afaik since I chose the Cockpitdemo mod as the "Primary" mod.


 

Offline Nuke

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Re: cockpit, where art thou?
be sure youre using 3.6.12 rc2, and do not what so ever run it with any other mods (that includes mediavps!). also (this is very important) the mod directory name needs to be "cockpitdemo".

if it still is not working run a debug build and post your fs2_open.log.
« Last Edit: May 15, 2010, 07:12:27 pm by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Re: cockpit, where art thou?
How are you doing your cockpits nuke? Via external pof?
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Offline Nuke

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Re: cockpit, where art thou?
actually im using the old skool meathod of using the "show ship" flag. i dont think theres any way to animate submodels in the cockpit pof (though i may just be able to use gr.drawModel() to create animated interior elements), or change its textures. i want to use the newer system so that i can have interior glass, add detail, and maybe speed up rendering (less detailed external view cockpit), but i dont think its fully possible to implement all the demo's features into an external cockpit model at this time.
« Last Edit: May 16, 2010, 09:25:28 pm by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN