I don't have a single texture called handa.dds I don't recall any mention of this being made in the wiki discussing animated textures via *.eff section. And just so it's clear, in 3DS Max, I imported the textures as a file sequence starting as handa_0001.dds and ending at handa_0019.dds.
Interestingly enough, when I copied, pasted, and edited the handa_0001.dds to handa.dds, something got fubared as I could no longer see my model (though the original handa_0001.dds was still in the same directory and I DID remove handa.eff).
When I took that file out and reinserted the eff file, my model still wouldn't render for whatever reason, and thus I trashed the texture files, then pasted my backups from another directory and my model rendered in-game.
The only thing I can think of is that apparently I need to create a file called handa.dds that will be attached to the model in Max, THEN export and bring my animation sequence into the maps folder with the eff file.
Also, something to note, does it matter if my textures that are being used for the animation sequence are color maps, or should they be gray scale?
I ask this because when looking at the textures for the Shadow vessels, I notice that the files used for the animation sequence are in gray scale yet the file, SHADOW-01a.dds is a color map.