Just because you can use a console controller on a PC, doesn't mean we should WANT to, especially for a Space Sim. I cringe when I think of trying to play FS2 on one of those, so what does that tell you about designing a title to be played exclusively via a console controller? Multi-platform development tends to kill sequels to excellent titles, because they keep getting dumbed down for the console crowd.
There are precious few titles exclusively for consoles that I'd even want on the PC, and just about every single multi-platform release would have been better had it been developed for the PC and ported to consoles, rather then the other way around.
Volition can develop for whatever they want, but if they made FS3 as a console title, I'd never play it. Better no FS3 then FS3 with a consolectomy.